Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You make the call: Spreading the Pain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5249483" data-attributes="member: 386"><p>RPGs are fun because players get to make decisions that have consequences.</p><p></p><p>That is the principle from which I am proceeding. Disagree? The rest of the post will make no sense. (And there are ways of playing RPGs where there are no consequences to player choice.)</p><p></p><p>The question is, then: Was AS screwed because he was unable to make any choices?</p><p></p><p>It's not so simple a question. Frustration is a big part of fun - if you can't lose, who cares if you win? Frustration is a real-world penalty; that gives "winning" a real-world value.</p><p></p><p>Was AS able to pick and choose the fight or not? Did he know that he was heading into an encounter that could end up with him being "stunlocked" for an hour? That's an important question.</p><p></p><p>Why is AS playing the game? Does he want to be a hero, like the advice in the DMG and all the text in the PHB suggests? Or did he want to engage in a duel of wits with the DM? Or something else?</p><p></p><p>Who knows? Only AS, and he hasn't revealed this.</p><p></p><p>AS brings up some very interesting points about how to run the game. Depending on the metagame goals for play (that is, what the players want to do, why they are at the table in the first place), you're going to get different answers.</p><p></p><p>AS should start by telling us why he and his group are playing D&D 4E. Only once we know why they are playing the game can we say if it was a bad move by his DM or not. </p><p></p><p>If AS has no opportunity to make choices except in combat, it's lame. He was stripped of the opportunity to make a meaningful impact on the game. However, if the game is about other things - exploring the setting, getting into character, exploring the personal issues of the PCs, or anything else - it's not that big a deal.</p><p></p><p>In the end there's no one answer for all groups. You have to look at why each person is playing and deal with that.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5249483, member: 386"] RPGs are fun because players get to make decisions that have consequences. That is the principle from which I am proceeding. Disagree? The rest of the post will make no sense. (And there are ways of playing RPGs where there are no consequences to player choice.) The question is, then: Was AS screwed because he was unable to make any choices? It's not so simple a question. Frustration is a big part of fun - if you can't lose, who cares if you win? Frustration is a real-world penalty; that gives "winning" a real-world value. Was AS able to pick and choose the fight or not? Did he know that he was heading into an encounter that could end up with him being "stunlocked" for an hour? That's an important question. Why is AS playing the game? Does he want to be a hero, like the advice in the DMG and all the text in the PHB suggests? Or did he want to engage in a duel of wits with the DM? Or something else? Who knows? Only AS, and he hasn't revealed this. AS brings up some very interesting points about how to run the game. Depending on the metagame goals for play (that is, what the players want to do, why they are at the table in the first place), you're going to get different answers. AS should start by telling us why he and his group are playing D&D 4E. Only once we know why they are playing the game can we say if it was a bad move by his DM or not. If AS has no opportunity to make choices except in combat, it's lame. He was stripped of the opportunity to make a meaningful impact on the game. However, if the game is about other things - exploring the setting, getting into character, exploring the personal issues of the PCs, or anything else - it's not that big a deal. In the end there's no one answer for all groups. You have to look at why each person is playing and deal with that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You make the call: Spreading the Pain
Top