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<blockquote data-quote="KarinsDad" data-source="post: 5251725" data-attributes="member: 2011"><p>Don't buy this.</p><p></p><p>Adventurers are there to adventure, not to be green grocers.</p><p></p><p>It doesn't matter if the encounter comes to the PCs or the PCs come to the encounter.</p><p></p><p>It's called occupational hazard.</p><p></p><p>And being stun or unconscious-locked is an occupational hazard as well. If the players want to avoid this, they should work towards items / feats / powers that give saves and heal allies, and they should work towards improving their tactics (like the healer delaying until after the monster goes so that the unconscious PC on the ground at leasts gets one round of actions in before the monster attacks it again). Investments in teleport (which is super cheap in 4E compared to fly or invisible) can help as well.</p><p></p><p>If the players do not adjust their abilities and tactics to shore up their weaknesses, then quite frankly, they get what they deserve. Not that the DM should throw this type of stuff at them often, but if they don't learn from the lesson, it should and will happen again with a challenging DM.</p><p></p><p>But, DMs typically shouldn't hold back on their PCs (with the caveat of a new group of players), just because they might get stun or unconscious-locked. The game is easy enough (it's seriously not that tough for most encounters below n+4 if the splat books are allowed) without the DM going out of his way to make it easier.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5251725, member: 2011"] Don't buy this. Adventurers are there to adventure, not to be green grocers. It doesn't matter if the encounter comes to the PCs or the PCs come to the encounter. It's called occupational hazard. And being stun or unconscious-locked is an occupational hazard as well. If the players want to avoid this, they should work towards items / feats / powers that give saves and heal allies, and they should work towards improving their tactics (like the healer delaying until after the monster goes so that the unconscious PC on the ground at leasts gets one round of actions in before the monster attacks it again). Investments in teleport (which is super cheap in 4E compared to fly or invisible) can help as well. If the players do not adjust their abilities and tactics to shore up their weaknesses, then quite frankly, they get what they deserve. Not that the DM should throw this type of stuff at them often, but if they don't learn from the lesson, it should and will happen again with a challenging DM. But, DMs typically shouldn't hold back on their PCs (with the caveat of a new group of players), just because they might get stun or unconscious-locked. The game is easy enough (it's seriously not that tough for most encounters below n+4 if the splat books are allowed) without the DM going out of his way to make it easier. [/QUOTE]
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