Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You make the call: Spreading the Pain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ArcaneSpringboard" data-source="post: 5252721" data-attributes="member: 87400"><p>I'm not an adventurer. I just play one on Friday nights (well I did...now I'm back to trying to kill them <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />).</p><p></p><p>However, I _am_ a player playing a game to have fun. Frankly, I don't think anything else matters. </p><p></p><p></p><p></p><p>So, I can safely conclude that you would place yourself in the:</p><p></p><p>"No, the DM does not have any responsibility to make sure the players are having fun." column?</p><p></p><p>As I've stated before, I would have been much happier with the situation if my PC had flat out _died_ right away. At least I would have been saved the frustration for trying to find a solution to my problem and having my solutions knocked down immediately for no good reason. </p><p></p><p>Remember, my PC was _not_ the biggest threat...I'd hardly done anything the entire combat. I just happened to be the guy on the ground.</p><p></p><p>I would have also been spared my DM laughing while he played wack-a-mole with my sorcerer. I know that he was doing that because he was having lot of fun and he wasn't being malicious. However, at the time given the circumstances I was not having fun (and in fact, I'd probably put it as the least fun I've ever had playing D&D...and I've been playing a long time).</p><p></p><p>One of the things I love about 4e is that the DM can just let lose on the PCs as a <strong>group </strong>and not hold anything back. </p><p></p><p>However, there are aspects of the game, that can make it very un-fun at times for an <strong>individual</strong>.</p><p></p><p>I just happen to think the DM has to be aware of those situations and adjust on the fly. This is nothing different than not killing PCs constantly at 1st or 2nd level in earlier editions by fudging the dice. </p><p></p><p>It wouldn't have changed the combat encounter significantly if the Solo had attacked one of the other characters nearby. We all still survived, and it still died.</p><p></p><p>However, it would have been a lot more fun for me as a player.</p></blockquote><p></p>
[QUOTE="ArcaneSpringboard, post: 5252721, member: 87400"] I'm not an adventurer. I just play one on Friday nights (well I did...now I'm back to trying to kill them :devil:). However, I _am_ a player playing a game to have fun. Frankly, I don't think anything else matters. So, I can safely conclude that you would place yourself in the: "No, the DM does not have any responsibility to make sure the players are having fun." column? As I've stated before, I would have been much happier with the situation if my PC had flat out _died_ right away. At least I would have been saved the frustration for trying to find a solution to my problem and having my solutions knocked down immediately for no good reason. Remember, my PC was _not_ the biggest threat...I'd hardly done anything the entire combat. I just happened to be the guy on the ground. I would have also been spared my DM laughing while he played wack-a-mole with my sorcerer. I know that he was doing that because he was having lot of fun and he wasn't being malicious. However, at the time given the circumstances I was not having fun (and in fact, I'd probably put it as the least fun I've ever had playing D&D...and I've been playing a long time). One of the things I love about 4e is that the DM can just let lose on the PCs as a [B]group [/B]and not hold anything back. However, there are aspects of the game, that can make it very un-fun at times for an [B]individual[/B]. I just happen to think the DM has to be aware of those situations and adjust on the fly. This is nothing different than not killing PCs constantly at 1st or 2nd level in earlier editions by fudging the dice. It wouldn't have changed the combat encounter significantly if the Solo had attacked one of the other characters nearby. We all still survived, and it still died. However, it would have been a lot more fun for me as a player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You make the call: Spreading the Pain
Top