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You make the call: Spreading the Pain
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<blockquote data-quote="ArcaneSpringboard" data-source="post: 5252892" data-attributes="member: 87400"><p>Argh. I've admitted that we made a tactical mistake. </p><p></p><p>However, that is still not addressing my original point. </p><p></p><p>I should never have mentioned what actually inspired the post, since people keep getting caught up in what happened in that situation (really, it's almost like there are two threads going on here), as opposed to addressing the general situation I am actually curious about.</p><p></p><p>Is it okay for a DM to <strong>repeatedly </strong>attack a PC with an effect that removes him from the combat? Or should he spread that attack around? Obviously I believe the latter. ;-)</p><p></p><p>I've now felt the impact of that situation from the player side now, and I didn't like it at all. If I felt the frustration I felt that night on more than one occasion, I'd be tempted to quit to be honest. I don't have enough free time to have a night spent just getting frustrated.</p><p></p><p>Now, the general consensus appears to be 'suck it up, princess'. Which is fine to some degree. We certainly learned about the utility of delaying actions (which this group hasn't done much at all...). </p><p></p><p>However, it amazes me that other DMs would hold the enjoyment of the experience that their players have in such low regard.</p><p></p><p>Don't get me wrong...I'm not looking for easy combats. I really don't have a great attachment to my characters, and in fact in an earlier session I did something truly boneheaded and died...which just gave me an opportunity to make a new character and play something different.</p><p></p><p>However, a difficult combat doesn't mean that you have to target a single PC with an effect like stunning, dominate, unconscious or such that would eliminate him from having any impact on the combat for a large portion of that combat. The fact that combats in 4e, especially at higher levels, can take 1-2 hours makes that fact more acute.</p><p></p><p>If rounds only lasted say, 5 minutes, this wouldn't be an issue. But they don't...they're often lasting 15-20 minutes. Perhaps this is a design flaw in 4e...you should have effects that eliminate a characters turn, or you should have quick rounds...but not both.</p></blockquote><p></p>
[QUOTE="ArcaneSpringboard, post: 5252892, member: 87400"] Argh. I've admitted that we made a tactical mistake. However, that is still not addressing my original point. I should never have mentioned what actually inspired the post, since people keep getting caught up in what happened in that situation (really, it's almost like there are two threads going on here), as opposed to addressing the general situation I am actually curious about. Is it okay for a DM to [B]repeatedly [/B]attack a PC with an effect that removes him from the combat? Or should he spread that attack around? Obviously I believe the latter. ;-) I've now felt the impact of that situation from the player side now, and I didn't like it at all. If I felt the frustration I felt that night on more than one occasion, I'd be tempted to quit to be honest. I don't have enough free time to have a night spent just getting frustrated. Now, the general consensus appears to be 'suck it up, princess'. Which is fine to some degree. We certainly learned about the utility of delaying actions (which this group hasn't done much at all...). However, it amazes me that other DMs would hold the enjoyment of the experience that their players have in such low regard. Don't get me wrong...I'm not looking for easy combats. I really don't have a great attachment to my characters, and in fact in an earlier session I did something truly boneheaded and died...which just gave me an opportunity to make a new character and play something different. However, a difficult combat doesn't mean that you have to target a single PC with an effect like stunning, dominate, unconscious or such that would eliminate him from having any impact on the combat for a large portion of that combat. The fact that combats in 4e, especially at higher levels, can take 1-2 hours makes that fact more acute. If rounds only lasted say, 5 minutes, this wouldn't be an issue. But they don't...they're often lasting 15-20 minutes. Perhaps this is a design flaw in 4e...you should have effects that eliminate a characters turn, or you should have quick rounds...but not both. [/QUOTE]
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