Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You make the call: Spreading the Pain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 5252997" data-attributes="member: 996"><p>Deciding how a monster uses it's powers is an issue every DM has to wrap his head around.</p><p></p><p>Obviously, one way to make tactical decisions for monsters is to try to defeat the PCs - using everything you know about their characters and how they usually play them. It should be pretty obvious that's not an ideal aproach. Only a supremely brilliant/precient/clairsentient monster could know all that.</p><p></p><p>Another obvious way is to play the monster in the way that's most 'dramatic' or 'fun' for the encounter. It's a legitimate 'storytelling' aproach, but many players get bummed if they realize you're doing it. It's making things 'too easy.'</p><p></p><p>That leaves trying to play a monster 'realistically,' which is complex. Realistically, monsters spend their whole lives fighting NPCs and other monsters who generally have 1 healing surge and no way to trigger it, and maybe two or three distinct tactical options each. Then, one day, they walk into the middle of a 5-person monstergrinder with a dozen powers each that's able to jump up from 'death' several times in the course of the encounter. Must be traumatic for them.</p><p></p><p></p><p>OK, even ignoring that metagameyness, monsters don't fight determined heroic adventurers every day, most probably do it exactly once in their life, y'know, right at the end of said life. So 'obvious' tactics, like 'gank the mage' are not going to be obvious at all. The monster will know that a given PC can toss a ball of fire when the ball of fire hits him in the nose. He may act accordingly thereafter.</p><p></p><p>Basically, a monster encounter should be a successions of shocked, surprised, eventually desperate reactions from a monster that's used to roasting villagers armed with little more than pitchforks and snacking on maidens now and then. </p><p></p><p>A smart monster will obviously regain it's equilibrium faster and start to adapt intelligent tactics based on what he's seen. Run Away, not being the least reasonable such tactic.</p><p></p><p></p><p>Now, setting aside the horror that is PC power levels for a moment, monsters will have some accustomed tactics based on their power set. A monster that can stun an enemy for a turn, for instance, knows that it can either follow up on a stunned enemy while it's vulnerable, or stun another one. It might be accustomed to simply attacking the last enemy that hit it, or the one that hurt it the most, until some other enemy manages a sufficiently damaging attack to get it to shift it's attention. A monster with a (save ends) power, OTOH, is much more enclined to 'spread it around,' since there's no benefit to 'layering' it on someone already affected. </p><p></p><p></p><p>Now, putting it together: A monster is fighting PCs. One of those PCs is vulnerable-looking but lets off a nasy magical attack of some kind, so the monster uses it's stun power on that PC, maybe even follows up to bloody or even drop him if nothing else seems like more of a threat first. But, "sproing" the PC gets back up again. Maybe attacking him is futile? That guy with the holy symbol just tells his allies to get up and they do, so maybe it goes after him next. In the mean time, there's a shouty burly warrior in his face, hitting him whenever he tries to sidle past him or attack one of his buddies. Maybe he should focus on that one. But, wait, there's also some little sneaky guy stabbing the monster in soft vulnerable places even other monsters are too polite to hit you in! Dirty pool! </p><p></p><p>Bottom line, if the monster focuses on one PC for a couple of rounds, it'll probably take a hell of a beating from some other PC, and shift focus to that one. Add in encounter powers, and whoever he hasn't stunned this round can land something pretty fearsome on him, attracting his attention. Unless the PC he's repeatedly stunning has demonstrated something just overwhelming (like a pre-update stun-lock or a massive radiant damage attack vs an undead), he should be changing targets. Maybe not every round, but often enough to break up the other characters' combos and momentum.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5252997, member: 996"] Deciding how a monster uses it's powers is an issue every DM has to wrap his head around. Obviously, one way to make tactical decisions for monsters is to try to defeat the PCs - using everything you know about their characters and how they usually play them. It should be pretty obvious that's not an ideal aproach. Only a supremely brilliant/precient/clairsentient monster could know all that. Another obvious way is to play the monster in the way that's most 'dramatic' or 'fun' for the encounter. It's a legitimate 'storytelling' aproach, but many players get bummed if they realize you're doing it. It's making things 'too easy.' That leaves trying to play a monster 'realistically,' which is complex. Realistically, monsters spend their whole lives fighting NPCs and other monsters who generally have 1 healing surge and no way to trigger it, and maybe two or three distinct tactical options each. Then, one day, they walk into the middle of a 5-person monstergrinder with a dozen powers each that's able to jump up from 'death' several times in the course of the encounter. Must be traumatic for them. OK, even ignoring that metagameyness, monsters don't fight determined heroic adventurers every day, most probably do it exactly once in their life, y'know, right at the end of said life. So 'obvious' tactics, like 'gank the mage' are not going to be obvious at all. The monster will know that a given PC can toss a ball of fire when the ball of fire hits him in the nose. He may act accordingly thereafter. Basically, a monster encounter should be a successions of shocked, surprised, eventually desperate reactions from a monster that's used to roasting villagers armed with little more than pitchforks and snacking on maidens now and then. A smart monster will obviously regain it's equilibrium faster and start to adapt intelligent tactics based on what he's seen. Run Away, not being the least reasonable such tactic. Now, setting aside the horror that is PC power levels for a moment, monsters will have some accustomed tactics based on their power set. A monster that can stun an enemy for a turn, for instance, knows that it can either follow up on a stunned enemy while it's vulnerable, or stun another one. It might be accustomed to simply attacking the last enemy that hit it, or the one that hurt it the most, until some other enemy manages a sufficiently damaging attack to get it to shift it's attention. A monster with a (save ends) power, OTOH, is much more enclined to 'spread it around,' since there's no benefit to 'layering' it on someone already affected. Now, putting it together: A monster is fighting PCs. One of those PCs is vulnerable-looking but lets off a nasy magical attack of some kind, so the monster uses it's stun power on that PC, maybe even follows up to bloody or even drop him if nothing else seems like more of a threat first. But, "sproing" the PC gets back up again. Maybe attacking him is futile? That guy with the holy symbol just tells his allies to get up and they do, so maybe it goes after him next. In the mean time, there's a shouty burly warrior in his face, hitting him whenever he tries to sidle past him or attack one of his buddies. Maybe he should focus on that one. But, wait, there's also some little sneaky guy stabbing the monster in soft vulnerable places even other monsters are too polite to hit you in! Dirty pool! Bottom line, if the monster focuses on one PC for a couple of rounds, it'll probably take a hell of a beating from some other PC, and shift focus to that one. Add in encounter powers, and whoever he hasn't stunned this round can land something pretty fearsome on him, attracting his attention. Unless the PC he's repeatedly stunning has demonstrated something just overwhelming (like a pre-update stun-lock or a massive radiant damage attack vs an undead), he should be changing targets. Maybe not every round, but often enough to break up the other characters' combos and momentum. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You make the call: Spreading the Pain
Top