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General Tabletop Discussion
*Pathfinder & Starfinder
You make the call: Spreading the Pain
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<blockquote data-quote="surfarcher" data-source="post: 5253064" data-attributes="member: 84774"><p>IMHO it's a judgement call each DM needs to make based on the situation at hand.</p><p></p><p>Say I'm playing with young people very new to RPGs, for example. I'll often fudge and minionise and have the monsters make stupid decisions. I don't let them know that, of course. It'd ruin their fun.</p><p></p><p>On the other hand with sophisticated and experienced strategists I'll focus fire, use terrain intelligently and otherwise make the monsters fight for their lives and their home. I'm also likely to add a couple of waves of monsters on the fly or otherwise up the ante if I feel it's appropriate. I don't tell them either. I think this kind of group needs the odd PC down or dead for them to feel therer eally is risk in the game.</p><p></p><p>To me I want to challenge the players and push them to the edge of their cpaabilities. Letting things be too easy or making them too hard isn't going to do that and, in my book, is going to be less fun than it should be.</p></blockquote><p></p>
[QUOTE="surfarcher, post: 5253064, member: 84774"] IMHO it's a judgement call each DM needs to make based on the situation at hand. Say I'm playing with young people very new to RPGs, for example. I'll often fudge and minionise and have the monsters make stupid decisions. I don't let them know that, of course. It'd ruin their fun. On the other hand with sophisticated and experienced strategists I'll focus fire, use terrain intelligently and otherwise make the monsters fight for their lives and their home. I'm also likely to add a couple of waves of monsters on the fly or otherwise up the ante if I feel it's appropriate. I don't tell them either. I think this kind of group needs the odd PC down or dead for them to feel therer eally is risk in the game. To me I want to challenge the players and push them to the edge of their cpaabilities. Letting things be too easy or making them too hard isn't going to do that and, in my book, is going to be less fun than it should be. [/QUOTE]
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You make the call: Spreading the Pain
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