Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You nerf Haste... what now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 634575" data-attributes="member: 4134"><p>Here's my two cents on haste, and on wizards:</p><p></p><p>There comes a time where the warrior types outshadow wizards in matters of downing a single foe, haste or no haste. It's around the time where they have 4 attacks, high STR, a nice crit arrangement, and a kick-ass weapon. Depending on the campaign style and its level cap, that moment will come. I think that's OK, because as soon as there are more than one enemy, the wizard will come ahead again, and as long as that balances out, it's OK.</p><p>(What I find stupid is the impact those save-or-die spells have later on, and I'm happy my DM used the suggestions from epic insight!)</p><p>But in order to give that wizard a chance to remain in the same league with the others, he needs his extra spell from haste. I don't want to say that haste needs to remain where it is, but I think it's a bad Idea to remove it completely or change it so only warriors benefit from it. Let the evoker - the thing we all instinctively envision as the single most damage dealer - with his damage spells be a viable choice, beside the buffer or annoyer.</p><p></p><p>But I don't say that haste is not a little to strong for 3rd level (or much to strong even.</p><p></p><p></p><p></p><p>Hm... I like that. The wizard gets to keep his favorite, but will have to pay more for it. We could also incorporate Mass versions of lesser haste and "normal haste" (the d20modern type), and rename d&d haste to greater haste.</p><p></p><p>Don't forget to price the boots of speed (and the boots of swiftness, if you use epics) accordingly. And get rid of the speed armor enhancement (or put it around MP +6 or more). </p><p></p><p>I do think that the d20 Modern version of haste is just right - for d20 Modern. I think that in d20m the wizards should take a weaker role in fighting (what they do, with all the big firearms, the fact that spellcasters are AdC's only, and cap their caster level at 10th - although I think the Urban Arcana campagin setting will pump it up...)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 634575, member: 4134"] Here's my two cents on haste, and on wizards: There comes a time where the warrior types outshadow wizards in matters of downing a single foe, haste or no haste. It's around the time where they have 4 attacks, high STR, a nice crit arrangement, and a kick-ass weapon. Depending on the campaign style and its level cap, that moment will come. I think that's OK, because as soon as there are more than one enemy, the wizard will come ahead again, and as long as that balances out, it's OK. (What I find stupid is the impact those save-or-die spells have later on, and I'm happy my DM used the suggestions from epic insight!) But in order to give that wizard a chance to remain in the same league with the others, he needs his extra spell from haste. I don't want to say that haste needs to remain where it is, but I think it's a bad Idea to remove it completely or change it so only warriors benefit from it. Let the evoker - the thing we all instinctively envision as the single most damage dealer - with his damage spells be a viable choice, beside the buffer or annoyer. But I don't say that haste is not a little to strong for 3rd level (or much to strong even. Hm... I like that. The wizard gets to keep his favorite, but will have to pay more for it. We could also incorporate Mass versions of lesser haste and "normal haste" (the d20modern type), and rename d&d haste to greater haste. Don't forget to price the boots of speed (and the boots of swiftness, if you use epics) accordingly. And get rid of the speed armor enhancement (or put it around MP +6 or more). I do think that the d20 Modern version of haste is just right - for d20 Modern. I think that in d20m the wizards should take a weaker role in fighting (what they do, with all the big firearms, the fact that spellcasters are AdC's only, and cap their caster level at 10th - although I think the Urban Arcana campagin setting will pump it up...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You nerf Haste... what now?
Top