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*Pathfinder & Starfinder
You nerf Haste... what now?
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<blockquote data-quote="LokiDR" data-source="post: 635575" data-attributes="member: 6239"><p>Limper, I don't think you have ever seen the terifying sight of a mage who really wants to destroy armies. I have a 13th level character who wanders around with AC 50+, 20 natural armor, dex 36+, always flying and always invisible. If it wasn't for the archer cleric we call the staple gun I would feel broken <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Start by persistan spell. Then use pro evil, shield, and mage armor. Later, you can use it on fly and improved invis. Next, make sure you have spell focus and GSF in evoke or transmutation. Spell penetration helps too. Take a PrC like Incantantrix, and take spells like disintigrate, poly other, invis, prismatic eye (MoF) for the instant kills. Empowered fireballs, magic missles, and firebrands make things die very quickly. If they are fighter types, try dominate person or charm monster. After some prep spells, they won't be able to hit you but you can take them out of the combat in one spell. </p><p></p><p>It is only because I have done this that I believe mages are obscene. I have seen little in the way of fighters to compete without a lot of help from their spellcaster friends. If you give them the help, they you should get credit for the victory.</p><p></p><p>The alternative to this is to cut out as much of this powergaming as you can. If the fight isn't the most important part of the adventure, perhaps you can get by with other interesting contributions that the fighters can't.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 635575, member: 6239"] Limper, I don't think you have ever seen the terifying sight of a mage who really wants to destroy armies. I have a 13th level character who wanders around with AC 50+, 20 natural armor, dex 36+, always flying and always invisible. If it wasn't for the archer cleric we call the staple gun I would feel broken :). Start by persistan spell. Then use pro evil, shield, and mage armor. Later, you can use it on fly and improved invis. Next, make sure you have spell focus and GSF in evoke or transmutation. Spell penetration helps too. Take a PrC like Incantantrix, and take spells like disintigrate, poly other, invis, prismatic eye (MoF) for the instant kills. Empowered fireballs, magic missles, and firebrands make things die very quickly. If they are fighter types, try dominate person or charm monster. After some prep spells, they won't be able to hit you but you can take them out of the combat in one spell. It is only because I have done this that I believe mages are obscene. I have seen little in the way of fighters to compete without a lot of help from their spellcaster friends. If you give them the help, they you should get credit for the victory. The alternative to this is to cut out as much of this powergaming as you can. If the fight isn't the most important part of the adventure, perhaps you can get by with other interesting contributions that the fighters can't. [/QUOTE]
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You nerf Haste... what now?
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