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*Pathfinder & Starfinder
You nerf Haste... what now?
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<blockquote data-quote="Artoomis" data-source="post: 635820" data-attributes="member: 111"><p>The "new" 3e Haste is just fine - the "old" 3e haste was too powerful - adding 4 to AC and an additional spell was too much.</p><p></p><p>In terms of actual damage dealt in any one round to any one person, the fighter <em>should</em> be king of all. Ater all, he can't do much else. An extra spell per round for the spell casters was just too powerful - Haste was a "must have" spell. An otherwise even battle against foes who have Haste while you don't was most deadly.</p><p></p><p>The spell caster is much more dangerous than a fighter already given the number of spells that are basically save or die (if you are "held" or something similar you are as good as dead). The spell caster can already add an extra spell per round if they want to pay for it (Quicken).</p><p></p><p>I have absolutely no problem with the d20 Modern version - it's what it should have been to start with. The "extra partial action" was simply the wrong mechanic to use.</p><p></p><p>Now we'll have no issues with charging around corners, etc., as the existing spell actually allowed, technically (not by Sage ruling, however).</p><p></p><p>Anyway, the new way of handling Haste is a much cleaner mechanic and I like it!</p></blockquote><p></p>
[QUOTE="Artoomis, post: 635820, member: 111"] The "new" 3e Haste is just fine - the "old" 3e haste was too powerful - adding 4 to AC and an additional spell was too much. In terms of actual damage dealt in any one round to any one person, the fighter [i]should[/i] be king of all. Ater all, he can't do much else. An extra spell per round for the spell casters was just too powerful - Haste was a "must have" spell. An otherwise even battle against foes who have Haste while you don't was most deadly. The spell caster is much more dangerous than a fighter already given the number of spells that are basically save or die (if you are "held" or something similar you are as good as dead). The spell caster can already add an extra spell per round if they want to pay for it (Quicken). I have absolutely no problem with the d20 Modern version - it's what it should have been to start with. The "extra partial action" was simply the wrong mechanic to use. Now we'll have no issues with charging around corners, etc., as the existing spell actually allowed, technically (not by Sage ruling, however). Anyway, the new way of handling Haste is a much cleaner mechanic and I like it! [/QUOTE]
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You nerf Haste... what now?
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