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<blockquote data-quote="Lanefan" data-source="post: 8904689" data-attributes="member: 29398"><p>Funny, I was thinking about this just last night. Very vague 5-year plan, with neither intent nor expectation of turning a profit:</p><p></p><p>1. Stop 5.5e in its tracks, carry on with 5e for now as is, and leave the OGL alone.</p><p></p><p>2. Take a few years to develop and release in parallel three different versions of the game - one a 5e variant, one a 3e-4e mashup variant, and one a 0e-1e-BX variant; for simplicity I'd just call them 5, 3, and 1 but they'd all be called D&D. There would be elements common to all three e.g. initiative rules, magic item values, the six core stats, etc. yet each would play quite differently at the table and (ideally) appeal to different types of players and DMs. The general themes would be:</p><p></p><p>--- 5 is the entry-level relatively-simple version but still has more than enough heft that many tables might never need anything else</p><p>--- 3 is the tactical more gamist-leaning version with lots of rules, considerably harder to play (well) than 5</p><p>--- 1 is the grittier more simulationist-leaning version, considerably harder on the characters than 5</p><p></p><p>Were I in charge I'd probably want to do a fair bit of the design for '1' myself, and get others (including some from these forums if they were willing) to do most of the design for '3' and '5'. Monsters and adventures would each be statted for all three versions to avoid forcing duplicate purchases.</p><p></p><p>Each version would have three books of its own: a PH, a DMG, and a book of DM-side optional extras. There'd be one overarching (but probably multi-volume) MM.</p><p></p><p>3. Develop and release a couple of new settings in tandem with the new games while retiring some legacy settings. Nothing new for FR, Greyhawk, etc. The new settings could be used with any version of the game and intentionally would not be version-specific. Adventures, however, would in some cases be setting-specific.</p><p></p><p>4. Make all three rules versions irrevocably open-source while retaining IP rights to the settings.</p><p></p><p>5. Go into non-exclusive partnership with an existing-at-the-time VTT operator to provide a preferably-zero-cost virtual-play option for all three versions.</p><p></p><p>6. Using something like Game of Thrones and the '1' rules system as a starting point, explore ideas for movie/TV tie-ins.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8904689, member: 29398"] Funny, I was thinking about this just last night. Very vague 5-year plan, with neither intent nor expectation of turning a profit: 1. Stop 5.5e in its tracks, carry on with 5e for now as is, and leave the OGL alone. 2. Take a few years to develop and release in parallel three different versions of the game - one a 5e variant, one a 3e-4e mashup variant, and one a 0e-1e-BX variant; for simplicity I'd just call them 5, 3, and 1 but they'd all be called D&D. There would be elements common to all three e.g. initiative rules, magic item values, the six core stats, etc. yet each would play quite differently at the table and (ideally) appeal to different types of players and DMs. The general themes would be: --- 5 is the entry-level relatively-simple version but still has more than enough heft that many tables might never need anything else --- 3 is the tactical more gamist-leaning version with lots of rules, considerably harder to play (well) than 5 --- 1 is the grittier more simulationist-leaning version, considerably harder on the characters than 5 Were I in charge I'd probably want to do a fair bit of the design for '1' myself, and get others (including some from these forums if they were willing) to do most of the design for '3' and '5'. Monsters and adventures would each be statted for all three versions to avoid forcing duplicate purchases. Each version would have three books of its own: a PH, a DMG, and a book of DM-side optional extras. There'd be one overarching (but probably multi-volume) MM. 3. Develop and release a couple of new settings in tandem with the new games while retiring some legacy settings. Nothing new for FR, Greyhawk, etc. The new settings could be used with any version of the game and intentionally would not be version-specific. Adventures, however, would in some cases be setting-specific. 4. Make all three rules versions irrevocably open-source while retaining IP rights to the settings. 5. Go into non-exclusive partnership with an existing-at-the-time VTT operator to provide a preferably-zero-cost virtual-play option for all three versions. 6. Using something like Game of Thrones and the '1' rules system as a starting point, explore ideas for movie/TV tie-ins. [/QUOTE]
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