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<blockquote data-quote="schneeland" data-source="post: 8904842" data-attributes="member: 6900337"><p>Well, I hope you all like hex crawls, because there will be a lot of hex crawls <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>More seriously:</p><p></p><p>General strategy:</p><ul> <li data-xf-list-type="ul">Keep the previous strategy of an open core with protected IP on top</li> <li data-xf-list-type="ul">Increased experimentation with rules and adventure formats</li> <li data-xf-list-type="ul">Careful digitalization strategy with a focus on broad adoption and the creation of central platform for D&D gameplay</li> <li data-xf-list-type="ul">Try to further increase market reach and brand awareness through board and card games</li> </ul><p></p><p>For the core product:</p><ul> <li data-xf-list-type="ul">Get a few good game designers - start more experimentation with rules, preparing for a careful modernization of the core engine and a potential second line (tentatively: one modernized engine with bigger differences to current D&D, one traditional engine for those who love the d20 and the six stats a lot)</li> <li data-xf-list-type="ul">Introduce a streamlined version of whatever comes out of this for a "young adventurers" line</li> <li data-xf-list-type="ul">Setting books make a comeback, but with a "reasonable amount of lore" approach (one core book to define the setting, leave white spots on the map for homebrew adventures); also novels (see below)<ul> <li data-xf-list-type="ul">Forgotten Realms no longer assimilates everything</li> <li data-xf-list-type="ul">Classic settings are brought back with a conservative approach and only careful modernization</li> <li data-xf-list-type="ul">Complement that with at least two new settings, potentially with another competition like the one that started Eberron</li> </ul></li> <li data-xf-list-type="ul">Get a few good adventure writers - produce a mixture of longer, linear campaigns, sets of adventures that can be combined into episodic campaigns and sandbox/open world campaigns</li> </ul><p>For digital support:</p><ul> <li data-xf-list-type="ul">Scrap plans for 3D VTT - start creation of 2D VTT</li> <li data-xf-list-type="ul">Clean up the D&D Beyond code and extend with additional functionality<ul> <li data-xf-list-type="ul">Integrate world building and note taking tools</li> <li data-xf-list-type="ul">Adventures as VTT-ready digital products (potentially offer bundles with printed books)</li> </ul></li> <li data-xf-list-type="ul">Provide possibilities for integration of 3rd party products, then allow 3rd party publishers to sell their products on the platform for a (small) fee</li> <li data-xf-list-type="ul">Integrate group matching/finding features<ul> <li data-xf-list-type="ul">Allow paid GMing (again, for a small fee)</li> </ul></li> <li data-xf-list-type="ul">Once the platform is stable, start integrating classical adventures</li> <li data-xf-list-type="ul">Once there is enough content on the platform: offer a subscription option that provides access to the entire catalog</li> </ul><p>Supplementary products:</p><ul> <li data-xf-list-type="ul">Novels make a comeback, but just like setting books, the focus is on quality, not quantity</li> <li data-xf-list-type="ul">More D&D comics - tie in with novels and adventures, potentially also collaborate with 3rd party publishers</li> <li data-xf-list-type="ul">D&D Munchkin - it's already half-way there and there is even a Pathfinder version, so why not have an official D&D version</li> <li data-xf-list-type="ul">A small number of D&D-themed euro games, potentially also a nice dungeon crawler (with roughly the complexity of Hero Quest)</li> </ul><p>Movies & series:</p><ul> <li data-xf-list-type="ul">The movie and series strategy stays largely unchanged - major difference: since different settings are possible, series can deal with more varied themes and audiences</li> </ul></blockquote><p></p>
[QUOTE="schneeland, post: 8904842, member: 6900337"] Well, I hope you all like hex crawls, because there will be a lot of hex crawls ;) More seriously: General strategy: [LIST] [*]Keep the previous strategy of an open core with protected IP on top [*]Increased experimentation with rules and adventure formats [*]Careful digitalization strategy with a focus on broad adoption and the creation of central platform for D&D gameplay [*]Try to further increase market reach and brand awareness through board and card games [/LIST] For the core product: [LIST] [*]Get a few good game designers - start more experimentation with rules, preparing for a careful modernization of the core engine and a potential second line (tentatively: one modernized engine with bigger differences to current D&D, one traditional engine for those who love the d20 and the six stats a lot) [*]Introduce a streamlined version of whatever comes out of this for a "young adventurers" line [*]Setting books make a comeback, but with a "reasonable amount of lore" approach (one core book to define the setting, leave white spots on the map for homebrew adventures); also novels (see below) [LIST] [*]Forgotten Realms no longer assimilates everything [*]Classic settings are brought back with a conservative approach and only careful modernization [*]Complement that with at least two new settings, potentially with another competition like the one that started Eberron [/LIST] [*]Get a few good adventure writers - produce a mixture of longer, linear campaigns, sets of adventures that can be combined into episodic campaigns and sandbox/open world campaigns [/LIST] For digital support: [LIST] [*]Scrap plans for 3D VTT - start creation of 2D VTT [*]Clean up the D&D Beyond code and extend with additional functionality [LIST] [*]Integrate world building and note taking tools [*]Adventures as VTT-ready digital products (potentially offer bundles with printed books) [/LIST] [*]Provide possibilities for integration of 3rd party products, then allow 3rd party publishers to sell their products on the platform for a (small) fee [*]Integrate group matching/finding features [LIST] [*]Allow paid GMing (again, for a small fee) [/LIST] [*]Once the platform is stable, start integrating classical adventures [*]Once there is enough content on the platform: offer a subscription option that provides access to the entire catalog [/LIST] Supplementary products: [LIST] [*]Novels make a comeback, but just like setting books, the focus is on quality, not quantity [*]More D&D comics - tie in with novels and adventures, potentially also collaborate with 3rd party publishers [*]D&D Munchkin - it's already half-way there and there is even a Pathfinder version, so why not have an official D&D version [*]A small number of D&D-themed euro games, potentially also a nice dungeon crawler (with roughly the complexity of Hero Quest) [/LIST] Movies & series: [LIST] [*]The movie and series strategy stays largely unchanged - major difference: since different settings are possible, series can deal with more varied themes and audiences [/LIST] [/QUOTE]
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