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<blockquote data-quote="Dausuul" data-source="post: 8905466" data-attributes="member: 58197"><p>So, obviously I'd issue OGL 1.0b with "irrevocable" added to the language, and for good measure spelling out that the license cannot be terminated or deauthorized except by the means described therein. Then engage Paizo and my legal team on the ORC; see if we can get to where the ORC can be authorized as the new and hopefully final version of the OGL.</p><p></p><p>Then what? Then... well, pretty much nothing that isn't on fire or already in the queue, for at least six months. Spend that time calling in people from all over the company and having them tell me how they see things, what their day-to-day is like, where they see problems, where they see opportunities. Record these meetings if the people I'm talking to are okay with it, but be sure to turn off the recorder at the end in case there's something they want to say off the record. Take copious notes. Pay particular attention to people who interact with customers a lot.</p><p></p><p>Then order up the data from every customer survey for the last three years and pore over it in excruciating detail, keeping in mind all the stuff I heard in my meetings. Get a big heap of financial data too and cross-reference them. Get a couple other really smart people to go over all this information as well.</p><p></p><p>The goal of all this information-gathering and analysis would be to develop a long-term strategy for D&D, one which prioritizes the health of the game and the community. That means a solid profit for the owner of the game, but not the pursuit of <em>maximal </em>profit. It probably also means refocusing the company on its core competency -- tabletop games -- and consciously avoiding "empire-building" schemes. Recognize that there are things which can and should be left to the community to produce, and where we conclude that that is the case, think about how to help the community do that.</p><p></p><p></p><p>Yes, I would definitely do this. Not because I think my heartbreaker would be any kind of hit, but because it would provide a healthy outlet for the impulses that would otherwise have me telling the designers how to do their jobs.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8905466, member: 58197"] So, obviously I'd issue OGL 1.0b with "irrevocable" added to the language, and for good measure spelling out that the license cannot be terminated or deauthorized except by the means described therein. Then engage Paizo and my legal team on the ORC; see if we can get to where the ORC can be authorized as the new and hopefully final version of the OGL. Then what? Then... well, pretty much nothing that isn't on fire or already in the queue, for at least six months. Spend that time calling in people from all over the company and having them tell me how they see things, what their day-to-day is like, where they see problems, where they see opportunities. Record these meetings if the people I'm talking to are okay with it, but be sure to turn off the recorder at the end in case there's something they want to say off the record. Take copious notes. Pay particular attention to people who interact with customers a lot. Then order up the data from every customer survey for the last three years and pore over it in excruciating detail, keeping in mind all the stuff I heard in my meetings. Get a big heap of financial data too and cross-reference them. Get a couple other really smart people to go over all this information as well. The goal of all this information-gathering and analysis would be to develop a long-term strategy for D&D, one which prioritizes the health of the game and the community. That means a solid profit for the owner of the game, but not the pursuit of [I]maximal [/I]profit. It probably also means refocusing the company on its core competency -- tabletop games -- and consciously avoiding "empire-building" schemes. Recognize that there are things which can and should be left to the community to produce, and where we conclude that that is the case, think about how to help the community do that. Yes, I would definitely do this. Not because I think my heartbreaker would be any kind of hit, but because it would provide a healthy outlet for the impulses that would otherwise have me telling the designers how to do their jobs. [/QUOTE]
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