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General Tabletop Discussion
*Pathfinder & Starfinder
You primary stat should never be lower than 18
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<blockquote data-quote="Xorn" data-source="post: 4305569" data-attributes="member: 61231"><p>I like the 16/14/13/12/11/10 as well. You're low stat is going to be a 12 eventually, and unless you're human you can easily land either 18/16 for 16/16/15.</p><p></p><p>Because feats have odd ability requirements, the importance of odd ability scores at start is bigger.</p><p></p><p>The ranger (archer) in my current playgroup went with 18/14/11/10/10/10 and she's playing out great so far. (20 dex, 16 wis, 11 con) She's fragile, but man she's a nightmare striker!</p><p></p><p>I also agree that +1 to hit is a very big deal in 4E, because scaling keeps the target defense "on the d20". While you are adding your level bonus and attribute increases to your attack rolls, the monsters are adding the same to their defenses. That little +1 extra, and the feats are going to be the edges that put you ahead of the curve.</p><p></p><p>Every level 10 is adding 5 to their attacks and defenses. It's the remaining modifiers that separate everyone from a 55% chance to hit.</p></blockquote><p></p>
[QUOTE="Xorn, post: 4305569, member: 61231"] I like the 16/14/13/12/11/10 as well. You're low stat is going to be a 12 eventually, and unless you're human you can easily land either 18/16 for 16/16/15. Because feats have odd ability requirements, the importance of odd ability scores at start is bigger. The ranger (archer) in my current playgroup went with 18/14/11/10/10/10 and she's playing out great so far. (20 dex, 16 wis, 11 con) She's fragile, but man she's a nightmare striker! I also agree that +1 to hit is a very big deal in 4E, because scaling keeps the target defense "on the d20". While you are adding your level bonus and attribute increases to your attack rolls, the monsters are adding the same to their defenses. That little +1 extra, and the feats are going to be the edges that put you ahead of the curve. Every level 10 is adding 5 to their attacks and defenses. It's the remaining modifiers that separate everyone from a 55% chance to hit. [/QUOTE]
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You primary stat should never be lower than 18
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