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General Tabletop Discussion
*Pathfinder & Starfinder
You primary stat should never be lower than 18
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<blockquote data-quote="JohnSnow" data-source="post: 4305584" data-attributes="member: 32164"><p>Flat disagree.</p><p></p><p>There's no rational reason to insist on an 18 in your primary stat. For one, a 17 is almost as good and will be an 18 by 4th-level. For two, I refuse to let my class choices be restricted so narrowly.</p><p></p><p>For three, it's sometimes hard to say what your "primary stat" should be. Every class has <em>three</em> key abilities. And occasionally, the most obvious choice for a race is one where they don't get a +2 to the key stat. For example, Tieflings get bonuses to INT and CHA, but all the infernal pact warlock powers depend on CON. Does that mean you shouldn't play an Infernal Pact Tiefling Warlock? Don't be absurd.</p><p></p><p>I'd actually go so far as to say that Fourth Edition finally makes different stat choices than just Max primary, make secondary decent and dump the rest, not only viable, but, under the proper conditions, desirable.</p><p></p><p>I can see all kinds of reasons to stack your stat boosts to get 16/16/16/x/x/x. However, the tradeoffs are such that the desirability of high stats in your key attributes means that most characters will have one to two stats of 8 or 10. There's tons of other valid builds. All the arrays on pages 17-18 (default and the table of possibles with point buy) are viable when paired with the right stat boosts and the right character build.</p><p></p><p>Personally, I'd never pay the premium to boost a stat to 17 or 18 so as to get a racial-adjusted score of 19 or 20. But I'm sure there are others who'd think that's a great idea.</p><p></p><p>There's no longer "one correct array" for a starting character. And that's a good thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4305584, member: 32164"] Flat disagree. There's no rational reason to insist on an 18 in your primary stat. For one, a 17 is almost as good and will be an 18 by 4th-level. For two, I refuse to let my class choices be restricted so narrowly. For three, it's sometimes hard to say what your "primary stat" should be. Every class has [i]three[/i] key abilities. And occasionally, the most obvious choice for a race is one where they don't get a +2 to the key stat. For example, Tieflings get bonuses to INT and CHA, but all the infernal pact warlock powers depend on CON. Does that mean you shouldn't play an Infernal Pact Tiefling Warlock? Don't be absurd. I'd actually go so far as to say that Fourth Edition finally makes different stat choices than just Max primary, make secondary decent and dump the rest, not only viable, but, under the proper conditions, desirable. I can see all kinds of reasons to stack your stat boosts to get 16/16/16/x/x/x. However, the tradeoffs are such that the desirability of high stats in your key attributes means that most characters will have one to two stats of 8 or 10. There's tons of other valid builds. All the arrays on pages 17-18 (default and the table of possibles with point buy) are viable when paired with the right stat boosts and the right character build. Personally, I'd never pay the premium to boost a stat to 17 or 18 so as to get a racial-adjusted score of 19 or 20. But I'm sure there are others who'd think that's a great idea. There's no longer "one correct array" for a starting character. And that's a good thing. :cool: [/QUOTE]
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