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You primary stat should never be lower than 18
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<blockquote data-quote="Regicide" data-source="post: 4305862" data-attributes="member: 67552"><p>Huh? Did you play 3E? Haste, which gives you a 2nd attack at your best to hit is VERY common, as were bow feats which gave multiple attacks at or near your best to hit.</p><p></p><p> Likewise attacks of opportunity *cough* spiked chain *cough* are at your best to-hit, quite possibly higher with deft opportunist. Weapon Supremacy was another giving a fighter with chain easily 4 attacks in a round at their highest to-hit or better.</p><p></p><p> By 15th level a melee's bonus to hit will normally be well beyond the AC of a typical opponent even if your DM doesn't allow wishs to increase stats.</p><p> </p><p></p><p> </p><p> Exceeeeept... 4E is based around the curve having players keeping the same to-hit chance from level 1 to level 30. 3E is based around players getting additional attacks at a lower to hit, but the likelyhood of hitting increaseing. A bonus in one system is completely different than in the other.</p><p></p><p></p><p> </p><p> Your 6+ on first attack is completely unrealistic for 3E. Take an 11th level barbarian with minimal benefits, a +3 weapon, +4 str item (or heck, bull strength buff), high strength + rageing (22 + 4 + 6 = 32 STR), and +2 from feats or whatever. He's at +11 level + 11 str + 3 weapon +2 feats or flanking = +27 to hit.</p><p></p><p> +27 to hit. Looking at SRD Fire Giant CR10 = AC 23. Storm Giant CR13 = AC 27. Iron Golem CR 13 = AC 30. Adult Black Dragon CR11 = AC 27.</p><p></p><p> Those are some of the most challenging monsters for their CR, and with the exception of the golem which is 2 CRs above the barbarian, he's hitting on a 2+ for all of them. Add on haste and he's hitting an adult black dragon at 2+, 2+, 6+, 11+. The more typical fight of the fire giant is 2+, 2+, 2+, 7+. There is nothing contrived about it. That is how 3.5E works. I could also easily add in another +4 to hit from feats/items or buffs if I wanted, making the dragon a 2+, 2+, 2+, 7+ as well.</p><p> </p><p></p><p> </p><p> A +1 boost from a prime stat is invaluable in 4E because there is no replacement for it. In 3E there was.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4305862, member: 67552"] Huh? Did you play 3E? Haste, which gives you a 2nd attack at your best to hit is VERY common, as were bow feats which gave multiple attacks at or near your best to hit. Likewise attacks of opportunity *cough* spiked chain *cough* are at your best to-hit, quite possibly higher with deft opportunist. Weapon Supremacy was another giving a fighter with chain easily 4 attacks in a round at their highest to-hit or better. By 15th level a melee's bonus to hit will normally be well beyond the AC of a typical opponent even if your DM doesn't allow wishs to increase stats. Exceeeeept... 4E is based around the curve having players keeping the same to-hit chance from level 1 to level 30. 3E is based around players getting additional attacks at a lower to hit, but the likelyhood of hitting increaseing. A bonus in one system is completely different than in the other. Your 6+ on first attack is completely unrealistic for 3E. Take an 11th level barbarian with minimal benefits, a +3 weapon, +4 str item (or heck, bull strength buff), high strength + rageing (22 + 4 + 6 = 32 STR), and +2 from feats or whatever. He's at +11 level + 11 str + 3 weapon +2 feats or flanking = +27 to hit. +27 to hit. Looking at SRD Fire Giant CR10 = AC 23. Storm Giant CR13 = AC 27. Iron Golem CR 13 = AC 30. Adult Black Dragon CR11 = AC 27. Those are some of the most challenging monsters for their CR, and with the exception of the golem which is 2 CRs above the barbarian, he's hitting on a 2+ for all of them. Add on haste and he's hitting an adult black dragon at 2+, 2+, 6+, 11+. The more typical fight of the fire giant is 2+, 2+, 2+, 7+. There is nothing contrived about it. That is how 3.5E works. I could also easily add in another +4 to hit from feats/items or buffs if I wanted, making the dragon a 2+, 2+, 2+, 7+ as well. A +1 boost from a prime stat is invaluable in 4E because there is no replacement for it. In 3E there was. [/QUOTE]
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