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You primary stat should never be lower than 18
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<blockquote data-quote="JohnSnow" data-source="post: 4306315" data-attributes="member: 32164"><p>I see where you're coming from. The open question to my mind is whether offensive optimality defines what is "optimal?"</p><p></p><p>Personally, I think the answer is "no." The <em>best</em> character, offensively, is not necessarily the most <em>optimal</em> character. I realize this may fly in the face of the belief of the CharOp crowd, but that may be the crux of the disagreement here.</p><p></p><p></p><p></p><p>I assume you meant to imply people who didn't have a totally optimized character. </p><p></p><p>The thing is those "other potential weaknesses" are an inherent part of your so-called "optimal" character. The 20 INT wizard may be a spellcasting genius who almost always hits with his spells, but if he's got low Fort and reflex defenses, or especially low hit points, he's got some very serious, and <em>exploitable</em> vulnerability. Compare and contrast that with the guy who gave up those couple points in order to be more durable, and I think which one is "optimal" is up for debate.</p><p></p><p>In other words, it's my feeling that "optimal" is pretty situational. I might be able to accept that the CharOp crowd uses it to mean strictly "offensive capability," but that doesn't mean I have to agree they're right.</p><p></p><p>I think for optimal defense, you should have <em>at least</em> a +1 stat boost (and +2 would be better) to each of your defense scores. And given the stat splits, that usually means we're talking about investing in a third stat, not a fourth. For almost every class, there's usually a side benefit to putting some resources into that third stat.</p><p></p><p>The exceptions are Paladins and clerics, whose powers rely on <em>both</em> Will stats, but benefit little (aside from the ref bonus) from either intelligence or dexterity; and fighters, who have a fairly strong incentive to take <em>both</em> Fort stats, but get little benefit from either charisma or wisdom.</p><p></p><p>So, fighters will (no doubt) often have a weak will defense whereas clerics and paladins will probably have a weak reflex defense.</p><p></p><p>Similarly, I think the best chance when targeting a wizard will be to attack his fortitude defense. But that's just a guess.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4306315, member: 32164"] I see where you're coming from. The open question to my mind is whether offensive optimality defines what is "optimal?" Personally, I think the answer is "no." The [I]best[/I] character, offensively, is not necessarily the most [I]optimal[/I] character. I realize this may fly in the face of the belief of the CharOp crowd, but that may be the crux of the disagreement here. I assume you meant to imply people who didn't have a totally optimized character. The thing is those "other potential weaknesses" are an inherent part of your so-called "optimal" character. The 20 INT wizard may be a spellcasting genius who almost always hits with his spells, but if he's got low Fort and reflex defenses, or especially low hit points, he's got some very serious, and [I]exploitable[/I] vulnerability. Compare and contrast that with the guy who gave up those couple points in order to be more durable, and I think which one is "optimal" is up for debate. In other words, it's my feeling that "optimal" is pretty situational. I might be able to accept that the CharOp crowd uses it to mean strictly "offensive capability," but that doesn't mean I have to agree they're right. I think for optimal defense, you should have [I]at least[/I] a +1 stat boost (and +2 would be better) to each of your defense scores. And given the stat splits, that usually means we're talking about investing in a third stat, not a fourth. For almost every class, there's usually a side benefit to putting some resources into that third stat. The exceptions are Paladins and clerics, whose powers rely on [I]both[/I] Will stats, but benefit little (aside from the ref bonus) from either intelligence or dexterity; and fighters, who have a fairly strong incentive to take [I]both[/I] Fort stats, but get little benefit from either charisma or wisdom. So, fighters will (no doubt) often have a weak will defense whereas clerics and paladins will probably have a weak reflex defense. Similarly, I think the best chance when targeting a wizard will be to attack his fortitude defense. But that's just a guess. [/QUOTE]
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