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You primary stat should never be lower than 18
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 4306421" data-attributes="member: 5868"><p>I don't think 18 is absolutely necessary unless you're considering the character from a single-stat optimization perspective. The net +1 makes a difference, but a 5% or less difference.</p><p></p><p>At the same time, don't be afraid to put lower stats in other areas, either. You don't have to "cover your bases" in everything. I'd rather get +1 to a stat that I will be rolling dice for all the time, than have +1 in a stat that is strictly a static defense. And these are other ways to compensate for some stats (albeit not as many as there were in 3E). For example, from a defensive perspective, a heavy shield is equal to 4 points of Dex or Int.</p><p></p><p>And I think the way the game is constructed, most characters have to make some hard ability tradeoffs. Even the fighter, who seems fairly straightforward -- if you want to use the heaviest armor, you need a lot of Con; but if you want to specialize in a shield or sword, you want Dex. Try being a sword fighter in plate ... you need high Str, Dex, and Con (just to qualify for the feats) ... so you'll go crazy trying to max all of them (though I don't buy Wis as a fighter secondary stat ... it really only matters if you want Polearm Gamble. Most opponents should be smart enough not to trigger movement-based opportunity attacks in the fighter's range, so that Wis bonus to OAs won't come up much. Better to shift and eat a melee basic that doesn't stop your move than to outright move, get attacked with a bonus, and have that movement stopped.)</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 4306421, member: 5868"] I don't think 18 is absolutely necessary unless you're considering the character from a single-stat optimization perspective. The net +1 makes a difference, but a 5% or less difference. At the same time, don't be afraid to put lower stats in other areas, either. You don't have to "cover your bases" in everything. I'd rather get +1 to a stat that I will be rolling dice for all the time, than have +1 in a stat that is strictly a static defense. And these are other ways to compensate for some stats (albeit not as many as there were in 3E). For example, from a defensive perspective, a heavy shield is equal to 4 points of Dex or Int. And I think the way the game is constructed, most characters have to make some hard ability tradeoffs. Even the fighter, who seems fairly straightforward -- if you want to use the heaviest armor, you need a lot of Con; but if you want to specialize in a shield or sword, you want Dex. Try being a sword fighter in plate ... you need high Str, Dex, and Con (just to qualify for the feats) ... so you'll go crazy trying to max all of them (though I don't buy Wis as a fighter secondary stat ... it really only matters if you want Polearm Gamble. Most opponents should be smart enough not to trigger movement-based opportunity attacks in the fighter's range, so that Wis bonus to OAs won't come up much. Better to shift and eat a melee basic that doesn't stop your move than to outright move, get attacked with a bonus, and have that movement stopped.) [/QUOTE]
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You primary stat should never be lower than 18
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