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General Tabletop Discussion
*Pathfinder & Starfinder
You primary stat should never be lower than 18
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<blockquote data-quote="rhm001" data-source="post: 4308414" data-attributes="member: 48494"><p>Everyone is attaching a great deal of import to hitting in 4e. That assumes most of the powers actually require you to hit. For fighters (not defenders, since this does not apply to paladins) and strikers, that's true. But for everyone else---the paladin, leaders, and controllers---at least half of the powers you can choose include an "Effect," often the main feature of the power. Note that it's not the "Hit," requiring a hit, or the half as effective "Miss" alternative. "But wait," you may say, "most of the powers need a hit for decent damage!" And that is true. But if what you really care about is dealing damage yourself, play a striker (including the "part striker" fighter in this group), who will need the 18. Plenty of leader or paladin powers are about aiding or saving allies, and many of the wizard's powers are about controlling the battlefield and doing indirect damage.</p><p></p><p>If you want an optimal a non-striker with a 16, take "Effect" powers. Based on a quick leaf-through of the book, there will be 1 or 2 levels where that may not be an option, but, as has been said above, the need for the 18 is based on the (much?) higher AC's you'll run into every few battles. Use those rare (for you) "Hit" focused powers in the other battles, unless the result is decent even on a miss.</p></blockquote><p></p>
[QUOTE="rhm001, post: 4308414, member: 48494"] Everyone is attaching a great deal of import to hitting in 4e. That assumes most of the powers actually require you to hit. For fighters (not defenders, since this does not apply to paladins) and strikers, that's true. But for everyone else---the paladin, leaders, and controllers---at least half of the powers you can choose include an "Effect," often the main feature of the power. Note that it's not the "Hit," requiring a hit, or the half as effective "Miss" alternative. "But wait," you may say, "most of the powers need a hit for decent damage!" And that is true. But if what you really care about is dealing damage yourself, play a striker (including the "part striker" fighter in this group), who will need the 18. Plenty of leader or paladin powers are about aiding or saving allies, and many of the wizard's powers are about controlling the battlefield and doing indirect damage. If you want an optimal a non-striker with a 16, take "Effect" powers. Based on a quick leaf-through of the book, there will be 1 or 2 levels where that may not be an option, but, as has been said above, the need for the 18 is based on the (much?) higher AC's you'll run into every few battles. Use those rare (for you) "Hit" focused powers in the other battles, unless the result is decent even on a miss. [/QUOTE]
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You primary stat should never be lower than 18
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