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You primary stat should never be lower than 18
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<blockquote data-quote="Afrodyte" data-source="post: 4310545" data-attributes="member: 8713"><p>Your Fort save will be kind of weak.</p><p></p><p>I played around with a few random builds (basically rolled 2d8 of 2 different colors and used one for race and the other for class). I came up with a Dwarf Ranger. Naturally, we have a Two-Blade ranger because the bonuses from Dwarven Weapon Training are sweet in this case. I did his stats like this:</p><p></p><p>STR 17...Melee attack, Fortitutde, most of the Two-Blade ranger powers, and Athletics skill. A high STR also synergizes well with Dwarven Weapon Training due to the fact that battleaxes are one-handed weapons and the handaxe is a heavy thrown weapon.</p><p></p><p>CON 11 (13)...Mainly for HP and healing surges, and an increase later on would help more than one in INT or CHA.</p><p></p><p>DEX 15...Initiative, AC, Reflex, and ranged attack. With light armor and powers that aid ranged combat, I thought this one had to be next. Also, with a high DEX, this character can quickly pick up Two-Weapon Fighting and Two-Weapon Defense later on. Also, increasing to 16 at later levels would really help.</p><p></p><p>INT 10...Toss-up between INT and CHA. These were the 2 stats I would rather not spend points on considering the benefits of prioritizing other stats. Two birds, one stone, and such.</p><p></p><p>WIS 12 (14)...Will, several ranger powers, Perception skill, Dungeoneering skill, and Nature skill.</p><p></p><p>CHA 8...Toss-up between CHA and INT.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 4310545, member: 8713"] Your Fort save will be kind of weak. I played around with a few random builds (basically rolled 2d8 of 2 different colors and used one for race and the other for class). I came up with a Dwarf Ranger. Naturally, we have a Two-Blade ranger because the bonuses from Dwarven Weapon Training are sweet in this case. I did his stats like this: STR 17...Melee attack, Fortitutde, most of the Two-Blade ranger powers, and Athletics skill. A high STR also synergizes well with Dwarven Weapon Training due to the fact that battleaxes are one-handed weapons and the handaxe is a heavy thrown weapon. CON 11 (13)...Mainly for HP and healing surges, and an increase later on would help more than one in INT or CHA. DEX 15...Initiative, AC, Reflex, and ranged attack. With light armor and powers that aid ranged combat, I thought this one had to be next. Also, with a high DEX, this character can quickly pick up Two-Weapon Fighting and Two-Weapon Defense later on. Also, increasing to 16 at later levels would really help. INT 10...Toss-up between INT and CHA. These were the 2 stats I would rather not spend points on considering the benefits of prioritizing other stats. Two birds, one stone, and such. WIS 12 (14)...Will, several ranger powers, Perception skill, Dungeoneering skill, and Nature skill. CHA 8...Toss-up between CHA and INT. [/QUOTE]
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