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<blockquote data-quote="howandwhy99" data-source="post: 5611726" data-attributes="member: 3192"><p>The player could always say "I quit this character". </p><p></p><p>So the PC effectively dies. </p><p></p><p>As a referee/DM I don't have a problem with it, but it is saying something to the like of "I won't play this game with statistics like these." Okay, but why? Any core class is playable with any rolls. It's up to the player to see it through.</p><p></p><p>Basically, what it comes down to is adjusting the difficulty level of the game. Only playing with high scores actually makes the game much easier for the player and less of a challenge. Playing with lower scores makes it that much more of an accomplishment to reach higher levels.</p><p></p><p>I guess I could see ditching scores to play a PC with lower ones, but it's not exactly something you hear every day.</p><p></p><p>Think of the game Solitaire. The order of the cards changes the difficulty of each game. As a challenge in powers of observation, the difficulty is nearly absent if every card flipped stacks with eventual closing out of every suit.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5611726, member: 3192"] The player could always say "I quit this character". So the PC effectively dies. As a referee/DM I don't have a problem with it, but it is saying something to the like of "I won't play this game with statistics like these." Okay, but why? Any core class is playable with any rolls. It's up to the player to see it through. Basically, what it comes down to is adjusting the difficulty level of the game. Only playing with high scores actually makes the game much easier for the player and less of a challenge. Playing with lower scores makes it that much more of an accomplishment to reach higher levels. I guess I could see ditching scores to play a PC with lower ones, but it's not exactly something you hear every day. Think of the game Solitaire. The order of the cards changes the difficulty of each game. As a challenge in powers of observation, the difficulty is nearly absent if every card flipped stacks with eventual closing out of every suit. [/QUOTE]
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