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<blockquote data-quote="Reynard" data-source="post: 5615015" data-attributes="member: 467"><p>The hero is the guy -- or gal --that didn't end up a mouldering corpse at the bottom of a pit impaled on kobold punji sticks. The hero is the one that, through a combination of luck and grit and talent, find his fortune and fame and glory.</p><p></p><p>More to the point: randomness, whether it is rolling for stats or wandering monsters or NPCs quriks and traits, improves the game by providing far more options than our limited preferences and imaginations generally allow for. I am all for designing your random character generation method so every character is valid and playable, but believe than an atypical stat arangement can be the beginning of a far more interesting character than most tired cliche's people who have been playing the game for a billion years are likely to come up with.</p></blockquote><p></p>
[QUOTE="Reynard, post: 5615015, member: 467"] The hero is the guy -- or gal --that didn't end up a mouldering corpse at the bottom of a pit impaled on kobold punji sticks. The hero is the one that, through a combination of luck and grit and talent, find his fortune and fame and glory. More to the point: randomness, whether it is rolling for stats or wandering monsters or NPCs quriks and traits, improves the game by providing far more options than our limited preferences and imaginations generally allow for. I am all for designing your random character generation method so every character is valid and playable, but believe than an atypical stat arangement can be the beginning of a far more interesting character than most tired cliche's people who have been playing the game for a billion years are likely to come up with. [/QUOTE]
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