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General Tabletop Discussion
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You Roll Low, Nothing Happens. Can this/should this be changed?
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<blockquote data-quote="Nebulous" data-source="post: 6506803" data-attributes="member: 31465"><p><strong>Making Moves</strong></p><p>The most basic unit of rules in Dungeon World is the move. A move</p><p>looks like this:</p><p></p><p>When you attack an enemy in melee, roll+Str. ✴On a 10+, you</p><p>deal your damage to the enemy and avoid their attack. At your</p><p>option, you may choose to do +1d6 damage but expose yourself to</p><p>the enemy’s attack. ✴On a 7–9, you deal your damage to the enemy</p><p>and the enemy makes an attack against you.</p><p></p><p>Moves are rules that tell you when they trigger and what effect they</p><p>have. A move depends on a fictional action and always has some</p><p>fictional effect. “Fictional” means that the action and effect come</p><p>from the world of the characters we’re describing. In the move above</p><p>the trigger is “when you attack an enemy in melee.” The effect is what</p><p>follows: a roll to be made and differing fictional effects based on the</p><p>outcome of the roll.</p><p></p><p>When a player describes their character doing something that</p><p>triggers a move, that move happens and its rules apply. If the move</p><p>requires a roll, its description will tell you what dice to roll and how</p><p>to read their results.</p><p></p><p>A character can’t take the fictional action that triggers a move</p><p>without that move occurring. For example, if Isaac tells the GM</p><p>that his character dashes past a crazed axe-wielding orc to the open</p><p>door, he makes the defy danger move because its trigger is “when</p><p>you act despite an imminent threat.” Isaac can’t just describe his</p><p>character running past the orc without making the defy danger move</p><p>and he can’t make the defy danger move without acting despite an</p><p>imminent threat or suffering a calamity. The moves and the fiction</p><p>go hand-in-hand.</p><p></p><p>Everyone at the table should listen for when moves apply. If it’s</p><p>ever unclear if a move has been triggered, everyone should work</p><p>together to clarify what’s happening. Ask questions of everyone</p><p>involved until everyone sees the situation the same way and then</p><p>roll the dice, or don’t, as the situation requires.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6506803, member: 31465"] [B]Making Moves[/B] The most basic unit of rules in Dungeon World is the move. A move looks like this: When you attack an enemy in melee, roll+Str. ✴On a 10+, you deal your damage to the enemy and avoid their attack. At your option, you may choose to do +1d6 damage but expose yourself to the enemy’s attack. ✴On a 7–9, you deal your damage to the enemy and the enemy makes an attack against you. Moves are rules that tell you when they trigger and what effect they have. A move depends on a fictional action and always has some fictional effect. “Fictional” means that the action and effect come from the world of the characters we’re describing. In the move above the trigger is “when you attack an enemy in melee.” The effect is what follows: a roll to be made and differing fictional effects based on the outcome of the roll. When a player describes their character doing something that triggers a move, that move happens and its rules apply. If the move requires a roll, its description will tell you what dice to roll and how to read their results. A character can’t take the fictional action that triggers a move without that move occurring. For example, if Isaac tells the GM that his character dashes past a crazed axe-wielding orc to the open door, he makes the defy danger move because its trigger is “when you act despite an imminent threat.” Isaac can’t just describe his character running past the orc without making the defy danger move and he can’t make the defy danger move without acting despite an imminent threat or suffering a calamity. The moves and the fiction go hand-in-hand. Everyone at the table should listen for when moves apply. If it’s ever unclear if a move has been triggered, everyone should work together to clarify what’s happening. Ask questions of everyone involved until everyone sees the situation the same way and then roll the dice, or don’t, as the situation requires. [/QUOTE]
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You Roll Low, Nothing Happens. Can this/should this be changed?
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