Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You Roll Low, Nothing Happens. Can this/should this be changed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 6508646" data-attributes="member: 20564"><p><strong>Other systems handle this</strong></p><p></p><p></p><p></p><p>Many game systems have a concept like "fail forward", where a failure on a roll may be a success with consequence. Need to find the secret door in order for plot to move forward? A failed search roll may not be "you don't find anything", it may be "you find it by a patrol opening it from the other side".</p><p></p><p>This gets hard in combat though because we drop down to bullet time where instead of one roll or a few rolls total determining success, every little bit gets a roll. Putting interesting failure mechanics on this without slowing down combat is hard.</p><p></p><p>Besides D&D I'm running 13th Age, a d20 OGL from 3rd & 4e lead designers. It handles this multiple ways. First, if your competent with weapons your weapon attacks are "hit hard or just a glance" (miss damage), same for spells. But the classes that focus on melee like the fighter get "flexible attacks", where the raw number on the d20 give you something special. So you might have one effect on any odd roll, another on even misses, and one on a 16+, and depending on the roll you get to chose which will trigger. So you are doing things even when it's only a glancing blow.</p><p></p><p>Dungeon World is a great system with the right group, but 13th Age is much closer to 5e if that's the feel you are going for. It's kept both 20 year gaming vets and relative newcomers happy and might be worth a look.</p></blockquote><p></p>
[QUOTE="Blue, post: 6508646, member: 20564"] [b]Other systems handle this[/b] Many game systems have a concept like "fail forward", where a failure on a roll may be a success with consequence. Need to find the secret door in order for plot to move forward? A failed search roll may not be "you don't find anything", it may be "you find it by a patrol opening it from the other side". This gets hard in combat though because we drop down to bullet time where instead of one roll or a few rolls total determining success, every little bit gets a roll. Putting interesting failure mechanics on this without slowing down combat is hard. Besides D&D I'm running 13th Age, a d20 OGL from 3rd & 4e lead designers. It handles this multiple ways. First, if your competent with weapons your weapon attacks are "hit hard or just a glance" (miss damage), same for spells. But the classes that focus on melee like the fighter get "flexible attacks", where the raw number on the d20 give you something special. So you might have one effect on any odd roll, another on even misses, and one on a 16+, and depending on the roll you get to chose which will trigger. So you are doing things even when it's only a glancing blow. Dungeon World is a great system with the right group, but 13th Age is much closer to 5e if that's the feel you are going for. It's kept both 20 year gaming vets and relative newcomers happy and might be worth a look. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You Roll Low, Nothing Happens. Can this/should this be changed?
Top