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General Tabletop Discussion
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You Roll Low, Nothing Happens. Can this/should this be changed?
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<blockquote data-quote="LostSoul" data-source="post: 6509726" data-attributes="member: 386"><p>Sure. I'll sblock it because it's not really related to this thread.</p><p></p><p>[sblock]If I'm playing a guy with a bow and I say, "I shoot the orc in the face!" and, on a hit, I roll standard damage, the description of my attack didn't have any affect on resolution - the same thing would have occurred had I just said, "I shoot the orc." However, if it does deal extra damage (or whatever), then the DM needs to balance that extra damage so I don't just shoot every monster I come across in the face for extra damage. Balancing that so that the player still has interesting choices to make is a tricky thing to do.</p><p></p><p>That's a pretty simple example. There are other issues with different PC actions - hitting an NPC in the leg/knee to slow or bring him down, in the eyes to blind, chopping at the hands to disarm/maim and deal damage, grappling with a lock to break bones, etc.</p><p></p><p>Solving this design problem is tricky. You can't just apply disadvantage; then, whenever it's dark out, PCs are going to shoot people in the face. A set of flat modifiers might work, but that'll slow combat down as the DM applies those modifiers for each action. Even if that works, the whole idea of damage based on weapon type becomes jarring - stabbing someone in plate mail in the groin with a dagger is probably going to be more lethal that swinging at him or her with your longsword.[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6509726, member: 386"] Sure. I'll sblock it because it's not really related to this thread. [sblock]If I'm playing a guy with a bow and I say, "I shoot the orc in the face!" and, on a hit, I roll standard damage, the description of my attack didn't have any affect on resolution - the same thing would have occurred had I just said, "I shoot the orc." However, if it does deal extra damage (or whatever), then the DM needs to balance that extra damage so I don't just shoot every monster I come across in the face for extra damage. Balancing that so that the player still has interesting choices to make is a tricky thing to do. That's a pretty simple example. There are other issues with different PC actions - hitting an NPC in the leg/knee to slow or bring him down, in the eyes to blind, chopping at the hands to disarm/maim and deal damage, grappling with a lock to break bones, etc. Solving this design problem is tricky. You can't just apply disadvantage; then, whenever it's dark out, PCs are going to shoot people in the face. A set of flat modifiers might work, but that'll slow combat down as the DM applies those modifiers for each action. Even if that works, the whole idea of damage based on weapon type becomes jarring - stabbing someone in plate mail in the groin with a dagger is probably going to be more lethal that swinging at him or her with your longsword.[/sblock] [/QUOTE]
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You Roll Low, Nothing Happens. Can this/should this be changed?
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