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<blockquote data-quote="The-Magic-Sword" data-source="post: 9679726" data-attributes="member: 6801252"><p>That's actually my favorite part of it, and while I still love it, I'm getting a bit of plot fatigue since volume 8 hit the gas and hasn't <em>really </em>stopped since with regard to the main plot stuff (even though the plot is good) that had been a slower burn of foreshadowing and churning background elements before.</p><p></p><p>To kind of use your comment as a jumping off point-- there's something distinctly appealing about this kind of sandboxy writing style where it plays with a lot of plots and characters and develops them slowly, you never really know what's going to happen next and the characters feel more like people who are just living their (fantastical and interesting) lives so the story feels more... authentic? It feels like a story about the real world, which is a sequence of events, rather than a scripted plot. (edit: to be clear, despite having the kind of banter I like, DCC is more plot centric) </p><p></p><p>It ties to something I think I was feeling before, where I was getting frustrated with epic fantasy that was too plot centric, and too focused on saving the world-- I was literally reading Brandon Sanderson doorstoppers which were fun reads, but somehow still felt like the characters didn't have time to breathe or get to know each other despite it being so long, I was reading the Heralds of Valdemar and realizing some of my favorite parts were the characters bumming around the collegium, having a comfortable time traveling together, or the fluffy rest sections in Hawkbrother enclaves or that my favorite part of wheel of time was the banter.</p><p></p><p>So all the putzing about the inn, characters trying out business ventures, growing slowly, having intimate moments, silly powers, flashing to other plots you have no idea how could possibly eventually intersect with the inncrew and interesting provactive explorations of the world and the system that underlies their lives and growth, all combined with the important matters brewing in the background really worked well for me and still felt worthwhile in a literary sense. I honestly think some of these books and the cozy fantasy genre, are kind of backlashes to books becoming too driven by plot, instead of having it grow organically from the characters and setting, it feels like a new movement, to refer back to something I've brought up in other contexts about competing artistic movements.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9679726, member: 6801252"] That's actually my favorite part of it, and while I still love it, I'm getting a bit of plot fatigue since volume 8 hit the gas and hasn't [I]really [/I]stopped since with regard to the main plot stuff (even though the plot is good) that had been a slower burn of foreshadowing and churning background elements before. To kind of use your comment as a jumping off point-- there's something distinctly appealing about this kind of sandboxy writing style where it plays with a lot of plots and characters and develops them slowly, you never really know what's going to happen next and the characters feel more like people who are just living their (fantastical and interesting) lives so the story feels more... authentic? It feels like a story about the real world, which is a sequence of events, rather than a scripted plot. (edit: to be clear, despite having the kind of banter I like, DCC is more plot centric) It ties to something I think I was feeling before, where I was getting frustrated with epic fantasy that was too plot centric, and too focused on saving the world-- I was literally reading Brandon Sanderson doorstoppers which were fun reads, but somehow still felt like the characters didn't have time to breathe or get to know each other despite it being so long, I was reading the Heralds of Valdemar and realizing some of my favorite parts were the characters bumming around the collegium, having a comfortable time traveling together, or the fluffy rest sections in Hawkbrother enclaves or that my favorite part of wheel of time was the banter. So all the putzing about the inn, characters trying out business ventures, growing slowly, having intimate moments, silly powers, flashing to other plots you have no idea how could possibly eventually intersect with the inncrew and interesting provactive explorations of the world and the system that underlies their lives and growth, all combined with the important matters brewing in the background really worked well for me and still felt worthwhile in a literary sense. I honestly think some of these books and the cozy fantasy genre, are kind of backlashes to books becoming too driven by plot, instead of having it grow organically from the characters and setting, it feels like a new movement, to refer back to something I've brought up in other contexts about competing artistic movements. [/QUOTE]
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