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You still need to use your reason before ruling about concealment
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<blockquote data-quote="Kinematics" data-source="post: 7803204" data-attributes="member: 6932123"><p>I wrote something up a few days ago, but lost it. Forum post concealment wins!</p><p></p><p>Anyway, I consider all of this to be describable as a combination of status effects. Some status effects affect creatures, while others affect areas. Status effects can be applied and removed by other actions.</p><p></p><p></p><p><strong>Summary</strong> – The ability of a creature to perceive (see, hear, etc) a target is determined by the most limiting factor out of: the creature's sense status, the target's perceivable status, the target's area status, and any interfering obscurement between the creature and the target.</p><p></p><p><strong>Tactical Rules</strong> – If a condition is met, cease further evaluations.</p><ul> <li data-xf-list-type="ul">If a creature cannot be detected (not seen/heard/felt/smelled/etc, directly or indirectly), an attacker cannot attack the creature.</li> <li data-xf-list-type="ul">If a creature cannot see its target, it has disadvantage on attacks against that target.</li> <li data-xf-list-type="ul">If a creature cannot be seen by the creature it is attacking, it has advantage on attacks against that target.</li> </ul><p></p><p><span style="font-size: 18px"><strong>Creature Status Effects</strong></span></p><p></p><p><strong>Creature Sense Status Effects</strong> – These status effects describe whether a creature can use its senses. Other senses may apply as appropriate. (EG: Numb – cannot feel; Congested – cannot smell; etc.)</p><ul> <li data-xf-list-type="ul">Blind – Creature cannot see.</li> <li data-xf-list-type="ul">Deaf – Creature cannot hear.</li> </ul><p></p><p><strong>Creature Perceivable Status Effects</strong> – These status effects affect how well a creature or object can be perceived.</p><ul> <li data-xf-list-type="ul">Invisible – Creature cannot be seen.</li> <li data-xf-list-type="ul">Silent – Creature cannot be heard.</li> <li data-xf-list-type="ul">Partially Concealed – A creature that is partially concealed may have partial (half or three-quarters) cover. The creature may have disadvantage to be seen.</li> <li data-xf-list-type="ul">Fully Concealed – A creature that is fully concealed may have full cover, and cannot be directly targeted. The creature cannot be seen.</li> <li data-xf-list-type="ul">Hidden – Creature cannot be detected.</li> </ul><p></p><p><span style="font-size: 18px"><strong>Area Status Effects</strong></span></p><p></p><p><strong>Area Status Effects (Light)</strong></p><ul> <li data-xf-list-type="ul">Lit – Creatures and objects in this area can be seen.</li> <li data-xf-list-type="ul">Dimly Lit – Creatures and objects in this area can be seen, but doing so is at disadvantage.</li> <li data-xf-list-type="ul">Dark – Creatures and objects in this area cannot be seen.</li> <li data-xf-list-type="ul">Total Darkness – Creatures and objects in this area cannot be seen, and there is no non-dark area within visual range.</li> <li data-xf-list-type="ul">Magical Darkness – The spell suppresses light within the affected area. Creatures within are blinded, and the area is considered heavily obscured with respect to light.</li> </ul><p>Unless specifically noted, lighting status does not interfere with seeing through or out of the area.</p><p></p><p><strong>Area Status Effects (Sound)</strong></p><ul> <li data-xf-list-type="ul">Normal – Creatures and objects in this area can be heard.</li> <li data-xf-list-type="ul">Muffled – Creatures and objects in this area can be heard, but doing so is at disadvantage.</li> <li data-xf-list-type="ul">Silent – Creatures and objects in this area cannot be heard.</li> <li data-xf-list-type="ul">Magical Silence – The spell suppresses sound within the affected area. Creatures within are deafened, and the area is considered heavily obscured with respect to sound.</li> </ul><p>Unlike light, distance may affect the apparent area status.</p><p></p><p><strong>Area Status Effects (Obstruction)</strong></p><ul> <li data-xf-list-type="ul">Unobscured – Creatures and objects in this area can be seen.</li> <li data-xf-list-type="ul">Lightly Obscured – Creatures and objects in this area can be seen, but doing so is at disadvantage. A creature in this area has disadvantage in seeing other creatures or objects, unless the creature is at the edge of the area and viewing an unobscured area.</li> <li data-xf-list-type="ul">Heavily Obscured – Creatures and objects in this area cannot be seen. Creatures in this area cannot see creatures or objects outside of their own occupied space.</li> <li data-xf-list-type="ul">Fully Obscured – Creatures and objects in this area cannot be detected. Creatures in this area cannot see creatures or objects outside of the area.</li> </ul><p>Barring special circumstances, obscurement always interferes with seeing through or out of the specified area.</p><p></p><p>NB: Obstruction may affect senses other than sight, but the descriptions are kept simple.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7803204, member: 6932123"] I wrote something up a few days ago, but lost it. Forum post concealment wins! Anyway, I consider all of this to be describable as a combination of status effects. Some status effects affect creatures, while others affect areas. Status effects can be applied and removed by other actions. [B]Summary[/B] – The ability of a creature to perceive (see, hear, etc) a target is determined by the most limiting factor out of: the creature's sense status, the target's perceivable status, the target's area status, and any interfering obscurement between the creature and the target. [B]Tactical Rules[/B] – If a condition is met, cease further evaluations. [LIST] [*]If a creature cannot be detected (not seen/heard/felt/smelled/etc, directly or indirectly), an attacker cannot attack the creature. [*]If a creature cannot see its target, it has disadvantage on attacks against that target. [*]If a creature cannot be seen by the creature it is attacking, it has advantage on attacks against that target. [/LIST] [SIZE=5][B]Creature Status Effects[/B][/SIZE] [B]Creature Sense Status Effects[/B] – These status effects describe whether a creature can use its senses. Other senses may apply as appropriate. (EG: Numb – cannot feel; Congested – cannot smell; etc.) [LIST] [*]Blind – Creature cannot see. [*]Deaf – Creature cannot hear. [/LIST] [B]Creature Perceivable Status Effects[/B] – These status effects affect how well a creature or object can be perceived. [LIST] [*]Invisible – Creature cannot be seen. [*]Silent – Creature cannot be heard. [*]Partially Concealed – A creature that is partially concealed may have partial (half or three-quarters) cover. The creature may have disadvantage to be seen. [*]Fully Concealed – A creature that is fully concealed may have full cover, and cannot be directly targeted. The creature cannot be seen. [*]Hidden – Creature cannot be detected. [/LIST] [SIZE=5][B]Area Status Effects[/B][/SIZE] [B]Area Status Effects (Light)[/B] [LIST] [*]Lit – Creatures and objects in this area can be seen. [*]Dimly Lit – Creatures and objects in this area can be seen, but doing so is at disadvantage. [*]Dark – Creatures and objects in this area cannot be seen. [*]Total Darkness – Creatures and objects in this area cannot be seen, and there is no non-dark area within visual range. [*]Magical Darkness – The spell suppresses light within the affected area. Creatures within are blinded, and the area is considered heavily obscured with respect to light. [/LIST] Unless specifically noted, lighting status does not interfere with seeing through or out of the area. [B]Area Status Effects (Sound)[/B] [LIST] [*]Normal – Creatures and objects in this area can be heard. [*]Muffled – Creatures and objects in this area can be heard, but doing so is at disadvantage. [*]Silent – Creatures and objects in this area cannot be heard. [*]Magical Silence – The spell suppresses sound within the affected area. Creatures within are deafened, and the area is considered heavily obscured with respect to sound. [/LIST] Unlike light, distance may affect the apparent area status. [B]Area Status Effects (Obstruction)[/B] [LIST] [*]Unobscured – Creatures and objects in this area can be seen. [*]Lightly Obscured – Creatures and objects in this area can be seen, but doing so is at disadvantage. A creature in this area has disadvantage in seeing other creatures or objects, unless the creature is at the edge of the area and viewing an unobscured area. [*]Heavily Obscured – Creatures and objects in this area cannot be seen. Creatures in this area cannot see creatures or objects outside of their own occupied space. [*]Fully Obscured – Creatures and objects in this area cannot be detected. Creatures in this area cannot see creatures or objects outside of the area. [/LIST] Barring special circumstances, obscurement always interferes with seeing through or out of the specified area. NB: Obstruction may affect senses other than sight, but the descriptions are kept simple. [/QUOTE]
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