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<blockquote data-quote="Sammael" data-source="post: 2545639" data-attributes="member: 4475"><p>The ruby golem is problematic for the following reasons:</p><p></p><p>1. Melee attack (and damage) are too weak for the point cost; the other stats seem alright, although Speed 4 and high AC don't fit the flavor of CG very well.</p><p></p><p>2. Sonic weakness doesn't really work with DDM, as it increases the bookkeeping and slows down play. Sonic weakness should be the same as other energy-based weaknesses.</p><p></p><p>3. Magic Immunity is also more trouble than it's worth; it should be replaced by Spell Resistance All (Ignores all spells), which is a standard ability for golems.</p><p></p><p>4. Warband building is just bizarre. First, I don't think I've ever seen a creature that grants <em>itself</em> warband building. If they wanted to make it available for other factions, they should just make the faction Any and be done with it. Second, there is no mechanical reason for the golem to cost more if not in a CG warband, as I don't see anything in his stats that has a huge synergy with typical CG warbands. Finally, a golem can't lose Fearless, because he is a Construct, and Fearless comes from the Construct type, not the faction.</p><p></p><p>5. The golem needs a bit more oomph to be ever really considered for a warband. He is a decent meatshield, but he is really too slow for CG. As written, even taking my previous comments in account, the golem will never see play. He needs a defining ability, as most 30+ point creatures have one.</p></blockquote><p></p>
[QUOTE="Sammael, post: 2545639, member: 4475"] The ruby golem is problematic for the following reasons: 1. Melee attack (and damage) are too weak for the point cost; the other stats seem alright, although Speed 4 and high AC don't fit the flavor of CG very well. 2. Sonic weakness doesn't really work with DDM, as it increases the bookkeeping and slows down play. Sonic weakness should be the same as other energy-based weaknesses. 3. Magic Immunity is also more trouble than it's worth; it should be replaced by Spell Resistance All (Ignores all spells), which is a standard ability for golems. 4. Warband building is just bizarre. First, I don't think I've ever seen a creature that grants [i]itself[/i] warband building. If they wanted to make it available for other factions, they should just make the faction Any and be done with it. Second, there is no mechanical reason for the golem to cost more if not in a CG warband, as I don't see anything in his stats that has a huge synergy with typical CG warbands. Finally, a golem can't lose Fearless, because he is a Construct, and Fearless comes from the Construct type, not the faction. 5. The golem needs a bit more oomph to be ever really considered for a warband. He is a decent meatshield, but he is really too slow for CG. As written, even taking my previous comments in account, the golem will never see play. He needs a defining ability, as most 30+ point creatures have one. [/QUOTE]
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