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General Tabletop Discussion
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"You walk down the road, party is now level 2."
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 9570765" data-attributes="member: 7023887"><p>They were ordinary. But now they’re not. Now they’re adventurers, and thus important enough for the D&D camera to focus on them. If they were farmers or nobles, the Farming Simulator or Crusader Kings camera would be focusing on them instead. </p><p></p><p>A character that refuses to adventure in an adventuring game would be just as out of place in D&D as a murderhobo adventurer would be in Animal Crossing. Characters should be designed with the game in mind. </p><p></p><p>PCs at some point <em>were</em> anyone. My point is that they’re not anymore. An adventurer with the Farmer background isn’t a farmer. You’re not playing a farming game, you’re playing an adventuring game. The former farmer at some point stopped being an NPC farmer and becomes a character with narrative and mechanical power in the game. If the PC retires and goes back to being a farmer, or priest, or noble, the game stops focusing on them and they’re no longer an active part of the game. </p><p></p><p>IMO, “random people in the world” can’t do what the players do. Random people don’t gain XP and levels. Random people don’t follow the same rules or get the same mechanics. They have the potential to, if they were to become important characters. And narratively important NPCs will have features comparable to the PCs’, but a butcher won’t get more HP and damage if he kills enough chickens and a Priest/Mage NPC can get more powerful spells without killing anything.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 9570765, member: 7023887"] They were ordinary. But now they’re not. Now they’re adventurers, and thus important enough for the D&D camera to focus on them. If they were farmers or nobles, the Farming Simulator or Crusader Kings camera would be focusing on them instead. A character that refuses to adventure in an adventuring game would be just as out of place in D&D as a murderhobo adventurer would be in Animal Crossing. Characters should be designed with the game in mind. PCs at some point [I]were[/I] anyone. My point is that they’re not anymore. An adventurer with the Farmer background isn’t a farmer. You’re not playing a farming game, you’re playing an adventuring game. The former farmer at some point stopped being an NPC farmer and becomes a character with narrative and mechanical power in the game. If the PC retires and goes back to being a farmer, or priest, or noble, the game stops focusing on them and they’re no longer an active part of the game. IMO, “random people in the world” can’t do what the players do. Random people don’t gain XP and levels. Random people don’t follow the same rules or get the same mechanics. They have the potential to, if they were to become important characters. And narratively important NPCs will have features comparable to the PCs’, but a butcher won’t get more HP and damage if he kills enough chickens and a Priest/Mage NPC can get more powerful spells without killing anything. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"You walk down the road, party is now level 2."
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