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General Tabletop Discussion
*Dungeons & Dragons
"You walk down the road, party is now level 2."
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<blockquote data-quote="Paul Farquhar" data-source="post: 9571057" data-attributes="member: 6906155"><p>I have noticed that the recent WotC adventure paths I have used have terrible pacing if you use milestone levelling (my players choice, not mine), or a terrible difficulty curve if you don't. Examples: Witchlight, Neatherdeap. Worked okay: Frostmaiden. Perhaps a reason why the format seems to be somewhat on the way out?</p><p></p><p>Another trend I have noticed is that adventures tend to avoid lethal combat scenarios for level 1 and 2. Presumably because these levels are far more deadly than the rest of the game. A common plot device is to have some sort of fair, where the players have challenges and mock fights, that either result in a prize or bruised egos. I tend to think of this as the NWN2 Opening, as that was the first place I encountered it.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9571057, member: 6906155"] I have noticed that the recent WotC adventure paths I have used have terrible pacing if you use milestone levelling (my players choice, not mine), or a terrible difficulty curve if you don't. Examples: Witchlight, Neatherdeap. Worked okay: Frostmaiden. Perhaps a reason why the format seems to be somewhat on the way out? Another trend I have noticed is that adventures tend to avoid lethal combat scenarios for level 1 and 2. Presumably because these levels are far more deadly than the rest of the game. A common plot device is to have some sort of fair, where the players have challenges and mock fights, that either result in a prize or bruised egos. I tend to think of this as the NWN2 Opening, as that was the first place I encountered it. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"You walk down the road, party is now level 2."
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