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Community
General Tabletop Discussion
*Dungeons & Dragons
"You walk down the road, party is now level 2."
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<blockquote data-quote="TerraDave" data-source="post: 9571060" data-attributes="member: 22260"><p>[USER=3586]@MerricB[/USER] touched on this above...but the most popular and widely played 5e adventures do <u>not</u> follow the pattern everyone is repeating here.</p><p></p><p>LMoP: You get ambushed by goblins, track them back to their lair, and have multiple fights in the lair, plus possibly avoiding being hit by a flood. Level 2: You explore a town with a fair amount to explore, learn of and fight a local gang, find their hidden lair, fight more of them, and then have some side quests. Level 3: More side quests, overland travel, then Cragmaw Castle, from which the local goblin-kin king rules. (The sidequests in level 2 or 3 can include a dragon that can also easily kill the party). </p><p></p><p>For CoS, the deathouse lives up to its name. The opening of the Tiamat one is also infamous. </p><p></p><p>I say go with the popular route. Use level 1 and 2 and don't hold back. Which are the best point to come up with a new character, before getting too invested.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 9571060, member: 22260"] [USER=3586]@MerricB[/USER] touched on this above...but the most popular and widely played 5e adventures do [U]not[/U] follow the pattern everyone is repeating here. LMoP: You get ambushed by goblins, track them back to their lair, and have multiple fights in the lair, plus possibly avoiding being hit by a flood. Level 2: You explore a town with a fair amount to explore, learn of and fight a local gang, find their hidden lair, fight more of them, and then have some side quests. Level 3: More side quests, overland travel, then Cragmaw Castle, from which the local goblin-kin king rules. (The sidequests in level 2 or 3 can include a dragon that can also easily kill the party). For CoS, the deathouse lives up to its name. The opening of the Tiamat one is also infamous. I say go with the popular route. Use level 1 and 2 and don't hold back. Which are the best point to come up with a new character, before getting too invested. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"You walk down the road, party is now level 2."
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