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Community
General Tabletop Discussion
*Dungeons & Dragons
"You walk down the road, party is now level 2."
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<blockquote data-quote="MerricB" data-source="post: 9574310" data-attributes="member: 3586"><p>Yeah, which is sort of what I mean by "meaningful". It's when you have encounters that feel like a chore - and I've definitely seen them in my years of the game - that things go south.</p><p></p><p>Within the story structure of an adventure path series, the requirement to give out "this much XP" can lead to additional encounters that are just there for the XP. The players and DM are very ready to get onto the next story point, but if they need enough XP first and so have to just grind for it, the focus and intensity is lost.</p><p></p><p>The amount of time you spend in each level is tremendously varied depending on group and story dynamics. (While I could craft a D&D 5E campaign that was 30 sessions long and the players never gain a level, I think my group would rebel at that!)</p><p></p><p>For the purpose of <em>brand new players</em> to the game, I'd like their experiences as levels 1 & 2 to be extensive enough so that they gain a handle on how to play the game. But not so long that they don't feel like they're not progressing!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 9574310, member: 3586"] Yeah, which is sort of what I mean by "meaningful". It's when you have encounters that feel like a chore - and I've definitely seen them in my years of the game - that things go south. Within the story structure of an adventure path series, the requirement to give out "this much XP" can lead to additional encounters that are just there for the XP. The players and DM are very ready to get onto the next story point, but if they need enough XP first and so have to just grind for it, the focus and intensity is lost. The amount of time you spend in each level is tremendously varied depending on group and story dynamics. (While I could craft a D&D 5E campaign that was 30 sessions long and the players never gain a level, I think my group would rebel at that!) For the purpose of [I]brand new players[/I] to the game, I'd like their experiences as levels 1 & 2 to be extensive enough so that they gain a handle on how to play the game. But not so long that they don't feel like they're not progressing! Cheers! [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"You walk down the road, party is now level 2."
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