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General Tabletop Discussion
*Dungeons & Dragons
"You walk down the road, party is now level 2."
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<blockquote data-quote="AnotherGuy" data-source="post: 9574708" data-attributes="member: 7029930"><p>Sure, there are plenty gamist principles baked into D&D but if within the game it's established this is how class y works, then you'd imagine all class y individuals to follow the same design principles.</p><p>If you're not following those principles for all class y individuals then I'd view the distinction being gamist.</p><p>The same way the minion is a gamist creation.</p><p>How would you define it?</p><p></p><p>If one is a cleric then they're not a priest or puissant miracle worker.</p><p>They are a cleric as defined by the game with specific powers or access to powers etc.</p><p></p><p></p><p>Perhaps this is the premise I'm not accepting, that PCs are automatically prodigies in EVERY D&D setting, as if specifically selected by the gods for greatness and thus suffer PHB design as opposed to everyone else within the setting.</p><p></p><p>Imagine there were these characters walking around that were just miles better than anyone else - wouldn't that draw attention from others within that setting? And you're suggesting that is/be the premise for every D&D setting.</p><p>I prefer the character design rules remain more neutral than pushing such a narrative.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9574708, member: 7029930"] Sure, there are plenty gamist principles baked into D&D but if within the game it's established this is how class y works, then you'd imagine all class y individuals to follow the same design principles. If you're not following those principles for all class y individuals then I'd view the distinction being gamist. The same way the minion is a gamist creation. How would you define it? If one is a cleric then they're not a priest or puissant miracle worker. They are a cleric as defined by the game with specific powers or access to powers etc. Perhaps this is the premise I'm not accepting, that PCs are automatically prodigies in EVERY D&D setting, as if specifically selected by the gods for greatness and thus suffer PHB design as opposed to everyone else within the setting. Imagine there were these characters walking around that were just miles better than anyone else - wouldn't that draw attention from others within that setting? And you're suggesting that is/be the premise for every D&D setting. I prefer the character design rules remain more neutral than pushing such a narrative. [/QUOTE]
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Community
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"You walk down the road, party is now level 2."
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