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*Dungeons & Dragons
"You walk down the road, party is now level 2."
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<blockquote data-quote="AnotherGuy" data-source="post: 9577746" data-attributes="member: 7029930"><p>Well the D&D design principle is that deities have followers, and some of those followers are clerics. The abilities of clerics are prescribed either via the PHB or supplements such as setting books or expansions.</p><p></p><p>Agree!</p><p></p><p>Sure there could be a range of possibilities but lucky or tenacious doesn't cut it logically why a PC can raise dead or resurrect and why NPCs cannot, especially since they can do it EVERY time, sometimes more than once a day or after every long rest, as long as they meet the requirements. That is not tenacious or lucky.</p><p>That is that something else.</p><p> </p><p>That's why I said it upthread or in another thread (forget where) that my world has a built in level caps for mortals and to progress beyond that point something supernatural would have needed to occur for the PC to break that built-in natural level cap.</p><p>Being a prodigy for a deity is but one way to exceed the level cap.</p><p></p><p>We try (as best we can with as little work as possible) make sense of the world via the mechanics of the game. Sometimes though we are forced to homebrew.</p><p></p><p></p><p>That is an interest perspective, and it is not wrong but it is not the perspective which our table uses.</p><p></p><p>A young ogre would have less HD than the official HD of an assumed adult ogre as represented in the MM and that is because they would be perhaps of smaller size and have less experience in combat...etc</p><p>The age category of the ogre would determine the change that would be necessary i.e. baby/toddler, young child, teenager etc. Similar to how dragon ages were used to change their stats in the <a href="https://www.amazon.com/Monstrous-Manual-Fantasy-Roleplaying-Accessory/dp/1560766190" target="_blank"><em>2e Monstrous Manual</em></a> or how age categories affected HD in <a href="https://www.amazon.com/Orcs-Thar-Dungeons-Dragons-Gazetteer/dp/0880386231/ref=sr_1_1?crid=117L58FUOM03N&dib=eyJ2IjoiMSJ9.a3gxVKdzl2yi4vRdYDiJ8qfQS3ezhHKfNPwebT52bPbGjHj071QN20LucGBJIEps.HkSBIRTr96ll11g2ZjrqASkzhYjaBylBF0Tavfw1xTA&dib_tag=se&keywords=orcs+of+thar&qid=1738760073&s=books&sprefix=orcs+of+tha%2Cstripbooks-intl-ship%2C371&sr=1-1" target="_blank"><em>Orcs of Thar</em></a>.</p><p></p><p>In the same way an ogre who is an experienced fighter or barbarian would have more HD than that as reflected in the MM and we would look at the base and add/modify the necessary abilities/stats as per the PHB depending on their level.</p><p>They already did this to some degree in 4e and 5e (cannot remember 3e, but 3e's rules were properly codified for advancements, feats and all).</p><p></p><p>Hence I view a minion as purely gamist because it doesn't follow the above design principles but rather does what you described in your post <em>statted only for the purposes of how they interact with the combat resolution rules.</em></p><p></p><p>I think our discusson is very much a conflict of perspectives.</p><p></p><p>A high level PC has +6 on their proficiency bonus which means if they were proficient in carpentry when they were level 1 then at high level they automatically become masters of the craft without realising this through the fiction at the table.</p><p>Duration of focused downtime activity play no bearing on one's proficiency bonus.</p><p>This is nonsensical to us. It is these kinds of simulated mechanics (and what we have discussed) which I'm desiring.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9577746, member: 7029930"] Well the D&D design principle is that deities have followers, and some of those followers are clerics. The abilities of clerics are prescribed either via the PHB or supplements such as setting books or expansions. Agree! Sure there could be a range of possibilities but lucky or tenacious doesn't cut it logically why a PC can raise dead or resurrect and why NPCs cannot, especially since they can do it EVERY time, sometimes more than once a day or after every long rest, as long as they meet the requirements. That is not tenacious or lucky. That is that something else. That's why I said it upthread or in another thread (forget where) that my world has a built in level caps for mortals and to progress beyond that point something supernatural would have needed to occur for the PC to break that built-in natural level cap. Being a prodigy for a deity is but one way to exceed the level cap. We try (as best we can with as little work as possible) make sense of the world via the mechanics of the game. Sometimes though we are forced to homebrew. That is an interest perspective, and it is not wrong but it is not the perspective which our table uses. A young ogre would have less HD than the official HD of an assumed adult ogre as represented in the MM and that is because they would be perhaps of smaller size and have less experience in combat...etc The age category of the ogre would determine the change that would be necessary i.e. baby/toddler, young child, teenager etc. Similar to how dragon ages were used to change their stats in the [URL='https://www.amazon.com/Monstrous-Manual-Fantasy-Roleplaying-Accessory/dp/1560766190'][I]2e Monstrous Manual[/I][/URL] or how age categories affected HD in [URL='https://www.amazon.com/Orcs-Thar-Dungeons-Dragons-Gazetteer/dp/0880386231/ref=sr_1_1?crid=117L58FUOM03N&dib=eyJ2IjoiMSJ9.a3gxVKdzl2yi4vRdYDiJ8qfQS3ezhHKfNPwebT52bPbGjHj071QN20LucGBJIEps.HkSBIRTr96ll11g2ZjrqASkzhYjaBylBF0Tavfw1xTA&dib_tag=se&keywords=orcs+of+thar&qid=1738760073&s=books&sprefix=orcs+of+tha%2Cstripbooks-intl-ship%2C371&sr=1-1'][I]Orcs of Thar[/I][/URL]. In the same way an ogre who is an experienced fighter or barbarian would have more HD than that as reflected in the MM and we would look at the base and add/modify the necessary abilities/stats as per the PHB depending on their level. They already did this to some degree in 4e and 5e (cannot remember 3e, but 3e's rules were properly codified for advancements, feats and all). Hence I view a minion as purely gamist because it doesn't follow the above design principles but rather does what you described in your post [I]statted only for the purposes of how they interact with the combat resolution rules.[/I] I think our discusson is very much a conflict of perspectives. A high level PC has +6 on their proficiency bonus which means if they were proficient in carpentry when they were level 1 then at high level they automatically become masters of the craft without realising this through the fiction at the table. Duration of focused downtime activity play no bearing on one's proficiency bonus. This is nonsensical to us. It is these kinds of simulated mechanics (and what we have discussed) which I'm desiring. [/QUOTE]
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