Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"You walk down the road, party is now level 2."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9578360" data-attributes="member: 29398"><p>Which is exactly the problem I have with minions as a thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A monster's stats should reflect the fiction of what that monster is, without consideration for who or what happens to be fighting it at the time.</p><p></p><p>If one looks at monster AC and hit points as relative measures against other monsters, it snaps much closer into alignment with the fiction. An Ogre has 75 hit points to indicate in abstract that, in the fiction, it is much more resilient than a 7-hit-point Goblin; and it has AC 20 to indicate - again in abstract - that its hide-plus-thick-fur-robes are much harder to get through than the thin skin-plus-leather-jerkin of the AC-12 Goblin. Further, the Ogre has 75 hit points and the Goblin has 7 regardless whether each is fighting a common farmer or a demigod at the time.</p><p></p><p>Changing a monsters' stats to suit what it's fighting (as 4e did it) defeats the whole purpose of having the stats reflect the actual fiction in relative and constant terms. It works fine for pure gamism, perhaps, but that's not everyone's goal.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9578360, member: 29398"] Which is exactly the problem I have with minions as a thing. :) A monster's stats should reflect the fiction of what that monster is, without consideration for who or what happens to be fighting it at the time. If one looks at monster AC and hit points as relative measures against other monsters, it snaps much closer into alignment with the fiction. An Ogre has 75 hit points to indicate in abstract that, in the fiction, it is much more resilient than a 7-hit-point Goblin; and it has AC 20 to indicate - again in abstract - that its hide-plus-thick-fur-robes are much harder to get through than the thin skin-plus-leather-jerkin of the AC-12 Goblin. Further, the Ogre has 75 hit points and the Goblin has 7 regardless whether each is fighting a common farmer or a demigod at the time. Changing a monsters' stats to suit what it's fighting (as 4e did it) defeats the whole purpose of having the stats reflect the actual fiction in relative and constant terms. It works fine for pure gamism, perhaps, but that's not everyone's goal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"You walk down the road, party is now level 2."
Top