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Young and Adult dragons too powerful?
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<blockquote data-quote="Vempyre" data-source="post: 4279403" data-attributes="member: 3892"><p>Exact. He doesn't even have to have a lot of space to fly around, with the hover ability he just have to stay 2 squares up above the wizard and stay in reach of his melee attacks to maul the wizard to death without the defender being able to do a thing about it unless the defender has a reach weapon, which probably won't be common at all. As long as there is a ceiling of about 15 to 20 feet high, this becomes possible.</p><p></p><p>All dragons have at least reach 2 with their melee attacks, the older ones even more. The older ones are probably faced with PCs that have some form of fly ability anyway, in one form or another, so it isn't that much of a problem. But a lvl 2 party of PCs facing that young white, for example, have only their ranged attacks to be able to hit him. And since the dragon has intelligence 10, it will simple stay 2 squares above the party and kill all the ranger strikers n controllers 1st with his reach 2 melee attacks. It is not a perfect strategy and has some clever counters to it, but it certainly skews the fight toward the dragon even more than it should be.</p><p></p><p>What makes those young and adult dragons very strong is the fact that they can combine both their reach 2 abilities with the fly (hover) ability to make themselves untouchable by the rogue, fighter and melee ranger. Depending on which type of paladin and cleric you have (choice of powers), those might not have ranged attacks either leaving only the wizard, warlock and archer ranger being able to contribute to the fight with their powers depending on the party's choice of powers and classes.</p></blockquote><p></p>
[QUOTE="Vempyre, post: 4279403, member: 3892"] Exact. He doesn't even have to have a lot of space to fly around, with the hover ability he just have to stay 2 squares up above the wizard and stay in reach of his melee attacks to maul the wizard to death without the defender being able to do a thing about it unless the defender has a reach weapon, which probably won't be common at all. As long as there is a ceiling of about 15 to 20 feet high, this becomes possible. All dragons have at least reach 2 with their melee attacks, the older ones even more. The older ones are probably faced with PCs that have some form of fly ability anyway, in one form or another, so it isn't that much of a problem. But a lvl 2 party of PCs facing that young white, for example, have only their ranged attacks to be able to hit him. And since the dragon has intelligence 10, it will simple stay 2 squares above the party and kill all the ranger strikers n controllers 1st with his reach 2 melee attacks. It is not a perfect strategy and has some clever counters to it, but it certainly skews the fight toward the dragon even more than it should be. What makes those young and adult dragons very strong is the fact that they can combine both their reach 2 abilities with the fly (hover) ability to make themselves untouchable by the rogue, fighter and melee ranger. Depending on which type of paladin and cleric you have (choice of powers), those might not have ranged attacks either leaving only the wizard, warlock and archer ranger being able to contribute to the fight with their powers depending on the party's choice of powers and classes. [/QUOTE]
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Young and Adult dragons too powerful?
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