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General Tabletop Discussion
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Young dragons, lair actions and CR
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<blockquote data-quote="Quickleaf" data-source="post: 7265165" data-attributes="member: 20323"><p>One of my favorite lines from the 5e DMG about tiers of play mentions (paraphrasing) "...if the low-level characters encounter a dragon, it will be a wyrmling struggling to find its place in the world, much like the characters themselves."</p><p></p><p>I think that's a brilliant starting point for how to portray a wyrmling. </p><p></p><p>While the MM's magma, tremors, and volcanic gas Lair Actions are over the top (and involved DCs/damage too extreme for low-level PCs), no reason you can't improvise some toned down ones for your game.</p><p></p><p>For example, maybe there's a mine the red dragon wyrmling is in the process of taking over? So it's "lair actions" might include things like sending mine carts full of breath-ignited flaming coals down the tracks.... squeak-roaring to frighten up bat swarms... causing old oil lamps to suddenly light on fire...</p><p></p><p>I often homebrew lair actions that feel apropos to the monster involved. And just as often they have more to do with atmosphere/unique nature of the monster/interesting terrain than direct offense.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7265165, member: 20323"] One of my favorite lines from the 5e DMG about tiers of play mentions (paraphrasing) "...if the low-level characters encounter a dragon, it will be a wyrmling struggling to find its place in the world, much like the characters themselves." I think that's a brilliant starting point for how to portray a wyrmling. While the MM's magma, tremors, and volcanic gas Lair Actions are over the top (and involved DCs/damage too extreme for low-level PCs), no reason you can't improvise some toned down ones for your game. For example, maybe there's a mine the red dragon wyrmling is in the process of taking over? So it's "lair actions" might include things like sending mine carts full of breath-ignited flaming coals down the tracks.... squeak-roaring to frighten up bat swarms... causing old oil lamps to suddenly light on fire... I often homebrew lair actions that feel apropos to the monster involved. And just as often they have more to do with atmosphere/unique nature of the monster/interesting terrain than direct offense. [/QUOTE]
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