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Young NPCs and NPC Class/PC Class levels
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<blockquote data-quote="Ace" data-source="post: 125355" data-attributes="member: 944"><p>Thats pretty good and it fits my average people are second to fourth level motif. I would suggest cutting the penalty to Wis and Int for kids though. A baby may have INT four but a six year old probably average about well, six. </p><p></p><p>FWIW My campaign assumptions for NPC classes are </p><p></p><p> L1 is a young person just out of apprenticeship</p><p> L2 is a mature person but young</p><p>L3 is experienced</p><p>L4 is middle aged</p><p>L5 experienced</p><p>L6 is older (and will likely be in the old catagory)</p><p></p><p>Ambitious people get +1 or +2</p><p>people who have been on adventures but havent taken an adventuring class get another +1 or +2</p><p></p><p>So a guard captain in a frontier town might be level 6 (some adventure+1, some ambition +1)</p><p></p><p>There are always exceptions of course for NPC's classes and PC classes while they generally follow this progression may have a lot more adventures than others and can be any levels.</p><p></p><p>As long as I am thread jacking here. When it comes to stats I like to do this. </p><p></p><p>All NPC classes except Adept and Warrior roll stats on Average Dice ( 3-six sided dice, numbered 2, 3, 3, 4, 4, 5). </p><p></p><p>Adepts, Aristocrats (in some areas) and Warriors do the 4d6 drop lowest thing.</p><p></p><p>PC' classes do the 4d6 drop thing except for prime stats which are 5d6 drop lowest 2 on prime stats.</p><p></p><p>The Pc's themselves usually get to pick the stats they like (within reason) if I wan't rolls I do the 5d6 drop lowest 2 bit arrange as wanted bit.</p><p></p><p>Hope these help.</p></blockquote><p></p>
[QUOTE="Ace, post: 125355, member: 944"] Thats pretty good and it fits my average people are second to fourth level motif. I would suggest cutting the penalty to Wis and Int for kids though. A baby may have INT four but a six year old probably average about well, six. FWIW My campaign assumptions for NPC classes are L1 is a young person just out of apprenticeship L2 is a mature person but young L3 is experienced L4 is middle aged L5 experienced L6 is older (and will likely be in the old catagory) Ambitious people get +1 or +2 people who have been on adventures but havent taken an adventuring class get another +1 or +2 So a guard captain in a frontier town might be level 6 (some adventure+1, some ambition +1) There are always exceptions of course for NPC's classes and PC classes while they generally follow this progression may have a lot more adventures than others and can be any levels. As long as I am thread jacking here. When it comes to stats I like to do this. All NPC classes except Adept and Warrior roll stats on Average Dice ( 3-six sided dice, numbered 2, 3, 3, 4, 4, 5). Adepts, Aristocrats (in some areas) and Warriors do the 4d6 drop lowest thing. PC' classes do the 4d6 drop thing except for prime stats which are 5d6 drop lowest 2 on prime stats. The Pc's themselves usually get to pick the stats they like (within reason) if I wan't rolls I do the 5d6 drop lowest 2 bit arrange as wanted bit. Hope these help. [/QUOTE]
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