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Younger Players Telling Us how Old School Gamers Played
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<blockquote data-quote="Bedrockgames" data-source="post: 8830254" data-attributes="member: 85555"><p>The place where I've found a rule like this useful is when running a single world with multiple groups of players. You can also run them as parallel universes but in terms of tracking information, if you do something approaching real world time, it gets around a lot of issues that can come up (not every issue though). </p><p></p><p>In terms of rules like this and the culture of play in general. I came into gaming in 86, so I missed the very early period. But even then my experience was you had pockets of gaming culture that were all very different (both due to regional differences, differences of when people started gaming, and differences from individual gaming group to gaming group. And it is interesting how we all had the same books, but often ran them very different (like you say ignoring rules that you felt made no sense, didn't work, or just weren't to your taste). And there was no internet to go to really (at least nothing like we have today) and so there wasn't any kind of wider consensus about anything. You could be in one group and think everyone played like you, then game with another group from the same school you went to, or just one town over, and discover they did things radically differently from you. </p><p></p><p>One thing I do remember, at least here, is it was often common to honor a character from campaign to campaign. Not every GM was down with this. But I do recall people bringing characters from one group to another and leveling that character as they went from group to group.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8830254, member: 85555"] The place where I've found a rule like this useful is when running a single world with multiple groups of players. You can also run them as parallel universes but in terms of tracking information, if you do something approaching real world time, it gets around a lot of issues that can come up (not every issue though). In terms of rules like this and the culture of play in general. I came into gaming in 86, so I missed the very early period. But even then my experience was you had pockets of gaming culture that were all very different (both due to regional differences, differences of when people started gaming, and differences from individual gaming group to gaming group. And it is interesting how we all had the same books, but often ran them very different (like you say ignoring rules that you felt made no sense, didn't work, or just weren't to your taste). And there was no internet to go to really (at least nothing like we have today) and so there wasn't any kind of wider consensus about anything. You could be in one group and think everyone played like you, then game with another group from the same school you went to, or just one town over, and discover they did things radically differently from you. One thing I do remember, at least here, is it was often common to honor a character from campaign to campaign. Not every GM was down with this. But I do recall people bringing characters from one group to another and leveling that character as they went from group to group. [/QUOTE]
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