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Younger Players Telling Us how Old School Gamers Played
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<blockquote data-quote="Willie the Duck" data-source="post: 8830369" data-attributes="member: 6799660"><p>Like many things in TSR-era D&D/AD&D, I've seen plenty of individual groups <u><em>try</em></u> it. Many-to-most giving up quickly*, mostly because of convenience challenges tended to dwarf the benefits. </p><p><span style="font-size: 9px">*I've probably seen more name-level keep&army play than real-time worlds.</span></p><p></p><p>As to the assumption that this was the standard playstyle-- I seem to recall one guy on Dragonsfoot (years ago) who insisted that anyone who was anyone bitd did this rigorously, and that anything else wasn't playing D&D -- but even there it seemed pretty obviously trolling. Otherwise, my impression is that it was widely seen as a curiosity akin to callers and oar breaking rules and so on.</p><p></p><p>This is true, but I feel kinda an issue with Youtube in general. I'm told that the viewership dropoff on older material is huge, so quick, constant content made to keep a recent video up in peoples' feeds is optimal compared to thoughtful, well-researched videos which one only puts out when one has something new and insightful to say. Likewise, comments and views count regardless of whether they are positive or not, so saying something wrong and getting people to do what we're doing (sharing the video amongst ourselves to comment on how it is wrong), and perhaps leaving a comment below it to the same effect benefits the creator. I'm not saying all creators play into this, but there's an incentive to do so, and you are more likely to see the ones who do on your feed.</p><p></p><p>There are definitely potential uses for the rule. Potentially why it was there in the first place. </p><p></p><p>There's plenty enough blame to go around (along with the point others have made that it's a vocal minority in each group that are problematic). Also blame the general tendency of people trying to create subgroups within fandom and then fight verbal turf wars; and/or trying to seem smart or knowledgeable on the internet as a social cachet.</p><p></p><p>It should also be mentioned that young people are often parroting what they've been told by people who <em><u>were</u> </em>there bitd. And amongst those, there is a subset who want to treat a specific subset of how things were played (oftentimes, but not always, focusing on aspects that haven't carried through to more recently produced incarnations of the game) as most common/primary/intended/optimal/etc. </p><p></p><p>The certainly did. Or at least there was travel between worlds. Chirine Ba Kal (MAR Barker archivist) has a great story of people buying up iron from Blackmoor and Greyhawk and selling it for gold in iron-poor Tekumel and crashing all 3 economies. </p><p></p><p>I'd add 3. even though it's still a pain to find people playing not-D&D, there are more options out there.</p><p></p><p>That would require anyone noticing we exist at all.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8830369, member: 6799660"] Like many things in TSR-era D&D/AD&D, I've seen plenty of individual groups [U][I]try[/I][/U] it. Many-to-most giving up quickly*, mostly because of convenience challenges tended to dwarf the benefits. [SIZE=1]*I've probably seen more name-level keep&army play than real-time worlds.[/SIZE] As to the assumption that this was the standard playstyle-- I seem to recall one guy on Dragonsfoot (years ago) who insisted that anyone who was anyone bitd did this rigorously, and that anything else wasn't playing D&D -- but even there it seemed pretty obviously trolling. Otherwise, my impression is that it was widely seen as a curiosity akin to callers and oar breaking rules and so on. This is true, but I feel kinda an issue with Youtube in general. I'm told that the viewership dropoff on older material is huge, so quick, constant content made to keep a recent video up in peoples' feeds is optimal compared to thoughtful, well-researched videos which one only puts out when one has something new and insightful to say. Likewise, comments and views count regardless of whether they are positive or not, so saying something wrong and getting people to do what we're doing (sharing the video amongst ourselves to comment on how it is wrong), and perhaps leaving a comment below it to the same effect benefits the creator. I'm not saying all creators play into this, but there's an incentive to do so, and you are more likely to see the ones who do on your feed. There are definitely potential uses for the rule. Potentially why it was there in the first place. There's plenty enough blame to go around (along with the point others have made that it's a vocal minority in each group that are problematic). Also blame the general tendency of people trying to create subgroups within fandom and then fight verbal turf wars; and/or trying to seem smart or knowledgeable on the internet as a social cachet. It should also be mentioned that young people are often parroting what they've been told by people who [I][U]were[/U] [/I]there bitd. And amongst those, there is a subset who want to treat a specific subset of how things were played (oftentimes, but not always, focusing on aspects that haven't carried through to more recently produced incarnations of the game) as most common/primary/intended/optimal/etc. The certainly did. Or at least there was travel between worlds. Chirine Ba Kal (MAR Barker archivist) has a great story of people buying up iron from Blackmoor and Greyhawk and selling it for gold in iron-poor Tekumel and crashing all 3 economies. I'd add 3. even though it's still a pain to find people playing not-D&D, there are more options out there. That would require anyone noticing we exist at all. [/QUOTE]
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