Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Younger Players Telling Us how Old School Gamers Played
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 8830786" data-attributes="member: 6801252"><p>Hi, 28 year old here, my first TTRPG was 4e, I don't think anyone really cares about how ya'll played back then (well I do, but I like TTRPG history for its own sake.)</p><p></p><p>I think they find it interesting from the perspective of how it would be possible to play in terms of this very different vision, and that mostly comes from slamming their faces against the dominant play style as it currently exists and finding something unsatisfying. Basically, you have certain questions and we feel like we've hit a dead end with the answers that the historical development of TTRPGs have yielded, so its time to go back and maybe question those developments-- find different ways to solve ye olde problems, or even see if they're still problems when we combine them with other developments.</p><p></p><p>So the 'old players' are orthogonal to what's meant by 'old school' because they had 'new school' games. Its like how modernism is a genre of works that share qualities, rather than just a statement of what years their creators did the work in.</p><p></p><p>For me, video games already do a much better job of being a controlled story with strong narrative structure than my friends and a GM do, even with games designed for it, but the logistics of producing them constrain their potential as sandboxes-- so for a trad or crit role like experience (at least in terms of what people really like about their game) I would just play Persona 5 or something, while for something more open where I really need for the game to build itself differently depending on how its played, or be a space with story, rather than a structured story, I look at elements of the OSR sandbox ethos. </p><p></p><p>Not always of course, my upcoming Lancer game is shaping up to be a wargame experience of canned missions in sequence, with players primarily filling out the emotional component of the story, but that's a very specific style of game and the system itself is a major draw.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8830786, member: 6801252"] Hi, 28 year old here, my first TTRPG was 4e, I don't think anyone really cares about how ya'll played back then (well I do, but I like TTRPG history for its own sake.) I think they find it interesting from the perspective of how it would be possible to play in terms of this very different vision, and that mostly comes from slamming their faces against the dominant play style as it currently exists and finding something unsatisfying. Basically, you have certain questions and we feel like we've hit a dead end with the answers that the historical development of TTRPGs have yielded, so its time to go back and maybe question those developments-- find different ways to solve ye olde problems, or even see if they're still problems when we combine them with other developments. So the 'old players' are orthogonal to what's meant by 'old school' because they had 'new school' games. Its like how modernism is a genre of works that share qualities, rather than just a statement of what years their creators did the work in. For me, video games already do a much better job of being a controlled story with strong narrative structure than my friends and a GM do, even with games designed for it, but the logistics of producing them constrain their potential as sandboxes-- so for a trad or crit role like experience (at least in terms of what people really like about their game) I would just play Persona 5 or something, while for something more open where I really need for the game to build itself differently depending on how its played, or be a space with story, rather than a structured story, I look at elements of the OSR sandbox ethos. Not always of course, my upcoming Lancer game is shaping up to be a wargame experience of canned missions in sequence, with players primarily filling out the emotional component of the story, but that's a very specific style of game and the system itself is a major draw. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Younger Players Telling Us how Old School Gamers Played
Top