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*Dungeons & Dragons
Younger Players Telling Us how Old School Gamers Played
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<blockquote data-quote="Sacrosanct" data-source="post: 8831391" data-attributes="member: 15700"><p>While we don't know the exact years he's talking about, he says OD&D and 1e, so I think we can safely assume we can talk about those years. A few more points that I'd hope he'd be aware of, especially since he's talking about a rule found that apparently no one else knew about:</p><p></p><p>by 1979, the DMG has a very robust section on creating the game world. Not just the dungeon, but the world itself. Then you've got Dragon magazine article after article about building and fleshing out worlds in extreme detail. Every DM I knew created our own worlds, not just dungeons. I probably would have done better in class if I wasn't spending my time completing my atlas... The claim he made just doesn't jive with any players I knew back then nor with the book he is using as a reference.</p><p></p><p>In 1980, the gaming community wasn't as robust as it is now, it was much harder to find players (there was no internet), and that seems to be forgotten. While some players may have went from group to group, I think it was much more common for players to play 90% of the time with the same core players. Finding another player was hard, especially in towns or smaller areas.</p><p></p><p>I've already talked ad nauseum about the mistakes in how time was measured. And my post directly above repeats how easy it is to find that information today. In fact, for a person so inclined to actually ask, they will find out that Gary's group didn't play like most players because he didn't play with most of the rules <em>he </em>wrote that the rest of us went by. Nor did Tim. For example, Tim doesn't play with XP for treasure, a huge part of 1e. So not only is it inaccurate to say most players played this way based on a rule found in the book, but it's also wrong to say Gary played that way.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8831391, member: 15700"] While we don't know the exact years he's talking about, he says OD&D and 1e, so I think we can safely assume we can talk about those years. A few more points that I'd hope he'd be aware of, especially since he's talking about a rule found that apparently no one else knew about: by 1979, the DMG has a very robust section on creating the game world. Not just the dungeon, but the world itself. Then you've got Dragon magazine article after article about building and fleshing out worlds in extreme detail. Every DM I knew created our own worlds, not just dungeons. I probably would have done better in class if I wasn't spending my time completing my atlas... The claim he made just doesn't jive with any players I knew back then nor with the book he is using as a reference. In 1980, the gaming community wasn't as robust as it is now, it was much harder to find players (there was no internet), and that seems to be forgotten. While some players may have went from group to group, I think it was much more common for players to play 90% of the time with the same core players. Finding another player was hard, especially in towns or smaller areas. I've already talked ad nauseum about the mistakes in how time was measured. And my post directly above repeats how easy it is to find that information today. In fact, for a person so inclined to actually ask, they will find out that Gary's group didn't play like most players because he didn't play with most of the rules [I]he [/I]wrote that the rest of us went by. Nor did Tim. For example, Tim doesn't play with XP for treasure, a huge part of 1e. So not only is it inaccurate to say most players played this way based on a rule found in the book, but it's also wrong to say Gary played that way. [/QUOTE]
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