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Younger Players Telling Us how Old School Gamers Played
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<blockquote data-quote="Charlaquin" data-source="post: 8831586" data-attributes="member: 6779196"><p>I mean, it <em>was</em> unknown to him and probably most of his audience. Maybe it’s old hat to you, but a lot of newer players have no idea such a rule ever existed.</p><p></p><p>Obviously old school play isn’t just one thing. Different people play in different ways, so no, this rule or guideline or whatever you want to call it is not some Rosetta Stone to old-school play. But it is pretty much completely incompatible with modern play. So, discovering this rule may be huge in helping a new player understand that the game was not always played as it is now. Did this guy jump to a few incorrect conclusions? Sure. I still don’t think it sounds like the way he described “old school play” was really <em>wrong</em>, just far less prevalent than he assumed. We can’t simultaneously say both that old school play was diverse and that the style of play he describes isn’t old-school play.</p><p></p><p>Maybe. I can’t really comment on that. I can say that there’s a certain contingent of <em>OSR play</em> today to which such timekeeping is actually important. Perhaps part of this guy’s mistake is conflating modern OSR play with actual old-school play.</p><p></p><p>I think people are objecting pretty hard to his phrasing of “people didn’t build worlds, they built dungeons” when I think what he was trying (perhaps clumsily) to express was, as [USER=42582]@pemerton[/USER] so eloquently put it earlier, that in some old-school modes of play, “<em>the setting exists as a vehicle for (or underpinning of) location-based adventuring</em>. The setting is not an end in itself, or an object of exploration.”</p><p></p><p>I won’t argue with that. He does seem to conflate different elements of different styles of play into one nebulous idea of “old-school play” that doesn’t accurately describe how many people played at all, let alone most. But I don’t get the impression that the point of the video was ever to educate people on how the game was played in “ye olden dayes.” Rather, he was sharing excitement about this type of location-focused exploratory play that this rule had made him consider for the first time, and in doing so may have jumped to some dubious conclusions.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8831586, member: 6779196"] I mean, it [I]was[/I] unknown to him and probably most of his audience. Maybe it’s old hat to you, but a lot of newer players have no idea such a rule ever existed. Obviously old school play isn’t just one thing. Different people play in different ways, so no, this rule or guideline or whatever you want to call it is not some Rosetta Stone to old-school play. But it is pretty much completely incompatible with modern play. So, discovering this rule may be huge in helping a new player understand that the game was not always played as it is now. Did this guy jump to a few incorrect conclusions? Sure. I still don’t think it sounds like the way he described “old school play” was really [I]wrong[/I], just far less prevalent than he assumed. We can’t simultaneously say both that old school play was diverse and that the style of play he describes isn’t old-school play. Maybe. I can’t really comment on that. I can say that there’s a certain contingent of [I]OSR play[/I] today to which such timekeeping is actually important. Perhaps part of this guy’s mistake is conflating modern OSR play with actual old-school play. I think people are objecting pretty hard to his phrasing of “people didn’t build worlds, they built dungeons” when I think what he was trying (perhaps clumsily) to express was, as [USER=42582]@pemerton[/USER] so eloquently put it earlier, that in some old-school modes of play, “[I]the setting exists as a vehicle for (or underpinning of) location-based adventuring[/I]. The setting is not an end in itself, or an object of exploration.” I won’t argue with that. He does seem to conflate different elements of different styles of play into one nebulous idea of “old-school play” that doesn’t accurately describe how many people played at all, let alone most. But I don’t get the impression that the point of the video was ever to educate people on how the game was played in “ye olden dayes.” Rather, he was sharing excitement about this type of location-focused exploratory play that this rule had made him consider for the first time, and in doing so may have jumped to some dubious conclusions. [/QUOTE]
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