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Younger Players Telling Us how Old School Gamers Played
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8831741" data-attributes="member: 82106"><p>I'm not sure it is INCOMPATIBLE with modern play. I think it is maybe mostly not super relevant to modern play. If you have a single party, well OK maybe time passes and they do nothing and you could measure that by 'real time' if you WANT. So, yeah, it may have had some slightly greater significance in 'the old days' for some specific people, but even then maybe not... Or more like they probably only used that technique fairly sporadically and retrospectively. </p><p></p><p>I take your point of course on the last point, but by the same token, I think it is then also impossible to say that some one particular minor 'rule' (suggested technique really) is very important or points to much. I could see maybe where you might invoke this sometimes in a starting kind of game where play is pretty restricted to one 'base of operations' and some sites that the PCs visit. Even then I don't think its central to that kind of play. Nor did setups like that usually persist for long, they would likely evolve. High level PCs generally branch off into a different sort of play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8831741, member: 82106"] I'm not sure it is INCOMPATIBLE with modern play. I think it is maybe mostly not super relevant to modern play. If you have a single party, well OK maybe time passes and they do nothing and you could measure that by 'real time' if you WANT. So, yeah, it may have had some slightly greater significance in 'the old days' for some specific people, but even then maybe not... Or more like they probably only used that technique fairly sporadically and retrospectively. I take your point of course on the last point, but by the same token, I think it is then also impossible to say that some one particular minor 'rule' (suggested technique really) is very important or points to much. I could see maybe where you might invoke this sometimes in a starting kind of game where play is pretty restricted to one 'base of operations' and some sites that the PCs visit. Even then I don't think its central to that kind of play. Nor did setups like that usually persist for long, they would likely evolve. High level PCs generally branch off into a different sort of play. [/QUOTE]
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