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Younger Players Telling Us how Old School Gamers Played
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<blockquote data-quote="pemerton" data-source="post: 8831904" data-attributes="member: 42582"><p>I think it needs to be acknowledged that Gygax's rulebooks - especially the DMG - contain a lot of material that was written to deal with particular debates that were current at the time (eg defending D&D's hit points against hit location and critical combat systems), or that was an attempt to reduce to writing an idea or an aspiration, where Gygax himself didn't necessarily follow the process or approach that he wrote down.</p><p></p><p>In the PHB, for instance, the early pages talk about players becoming thespians, but the actually rules text and advice towards the end on procedures of play makes it clear that this is not something on which the game is going to bring about if you go along with them.</p><p></p><p>And those rules and advice also rest on assumptions about dungeon design and GM methods which Gygax himself contradicts to a degree in his advice to GMs in his DMG, which has a greater focus on "living, breathing" setting elements.</p><p></p><p>Even Moldvay Basic, which has super-clear procedures, has a misleading foreword!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8831904, member: 42582"] I think it needs to be acknowledged that Gygax's rulebooks - especially the DMG - contain a lot of material that was written to deal with particular debates that were current at the time (eg defending D&D's hit points against hit location and critical combat systems), or that was an attempt to reduce to writing an idea or an aspiration, where Gygax himself didn't necessarily follow the process or approach that he wrote down. In the PHB, for instance, the early pages talk about players becoming thespians, but the actually rules text and advice towards the end on procedures of play makes it clear that this is not something on which the game is going to bring about if you go along with them. And those rules and advice also rest on assumptions about dungeon design and GM methods which Gygax himself contradicts to a degree in his advice to GMs in his DMG, which has a greater focus on "living, breathing" setting elements. Even Moldvay Basic, which has super-clear procedures, has a misleading foreword! [/QUOTE]
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