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Younger Players Telling Us how Old School Gamers Played
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<blockquote data-quote="overgeeked" data-source="post: 8831976" data-attributes="member: 86653"><p>The thing old-school players forget about this is that it’s not a conversation that includes us. The younger gamers getting into old-school gaming are not talking to us, they’re talking to each other. So the video isn’t saying old-schoolers didn’t know this or that rule, rather that the new to old-school gaming crowd missed it until recently. Ben Milton did a video about this rule awhile back which is what sparked your linked video.</p><p></p><p>I started in 1984. We played in one shared world but never used the real time between sessions thing. It’s also important to remember for that to work you have to end the session with heading back to town. Not something people wanted to do that often unless they had to.</p><p></p><p>The one that gets me is people thinking we used every rule in the AD&D books. “Have you seen all the rules for initiative in AD&D? It’s a monstrously impossible game. It’s unplayable!” No, we just went with the simple rules from the PHB or we cribbed from B/X and/or BECMI. </p><p></p><p>There is definitely a feeling a lot of institutional knowledge has been lost and is going to be lost in the next few years. I’m glad we have people like Jon Peterson researching the history and writing books. And the Secrets of Blackmoor people.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8831976, member: 86653"] The thing old-school players forget about this is that it’s not a conversation that includes us. The younger gamers getting into old-school gaming are not talking to us, they’re talking to each other. So the video isn’t saying old-schoolers didn’t know this or that rule, rather that the new to old-school gaming crowd missed it until recently. Ben Milton did a video about this rule awhile back which is what sparked your linked video. I started in 1984. We played in one shared world but never used the real time between sessions thing. It’s also important to remember for that to work you have to end the session with heading back to town. Not something people wanted to do that often unless they had to. The one that gets me is people thinking we used every rule in the AD&D books. “Have you seen all the rules for initiative in AD&D? It’s a monstrously impossible game. It’s unplayable!” No, we just went with the simple rules from the PHB or we cribbed from B/X and/or BECMI. There is definitely a feeling a lot of institutional knowledge has been lost and is going to be lost in the next few years. I’m glad we have people like Jon Peterson researching the history and writing books. And the Secrets of Blackmoor people. [/QUOTE]
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