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Younger Players Telling Us how Old School Gamers Played
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<blockquote data-quote="S'mon" data-source="post: 8832114" data-attributes="member: 463"><p>What time period are you talking about? The video seems to be talking about Arneson & Gygax's play assumptions, which I think were likely prevalent among their circle of Midwestern gamers in the early to mid 1970s, say a couple years either side of 1974. They certainly were no longer common to D&D mass market players of the late 1970s, and especially not the peak years of the early 1980s.</p><p></p><p>Personally I started playing RPGs ca 1983, but I only went over to strict real time = game time less than a year ago*. It definitely has major advantages, especially for maintaining multiple parrallel campaigns and multiple groups in the same campaign world. We certainly didn't do it in the '80s, when I had the typical single play group, single campaign.</p><p></p><p>*Possibly influenced by Jeffro, despite the obnoxious one-true-wayism of much BrOSR preaching. I'd already been trending that way though, eg when my Wilderlands & Primeval Thule campaign settings went on long term hiatus I'd been doing one real year = one game year for their 'downtime'.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8832114, member: 463"] What time period are you talking about? The video seems to be talking about Arneson & Gygax's play assumptions, which I think were likely prevalent among their circle of Midwestern gamers in the early to mid 1970s, say a couple years either side of 1974. They certainly were no longer common to D&D mass market players of the late 1970s, and especially not the peak years of the early 1980s. Personally I started playing RPGs ca 1983, but I only went over to strict real time = game time less than a year ago*. It definitely has major advantages, especially for maintaining multiple parrallel campaigns and multiple groups in the same campaign world. We certainly didn't do it in the '80s, when I had the typical single play group, single campaign. *Possibly influenced by Jeffro, despite the obnoxious one-true-wayism of much BrOSR preaching. I'd already been trending that way though, eg when my Wilderlands & Primeval Thule campaign settings went on long term hiatus I'd been doing one real year = one game year for their 'downtime'. [/QUOTE]
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