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<blockquote data-quote="Lanefan" data-source="post: 8832362" data-attributes="member: 29398"><p>Ayup - but I wouldn't do it any other way. Keeping multiple parties somewhat aligned in time is one of the biggest challenges I've had over the years, but it's way more realistic than arbitrarily messing with in-game time.</p><p></p><p>It gets even more daunting when there's the possibility of communication and-or travel between my setting and someone else's also-active setting, as is currently the case, because now two DMs have to at least vaguely keep track of time in relation to each other's setting as well as our own so as to know who arrives/leaves when in which game world.</p><p></p><p>Even downtime is tracked as in-game time as opposed to real time, in part because a party might finish an adventure at the start of a session, spend half the session doing downtime stuff for a few in-game weeks (e.g. training up), and be back in the field by the evening's end.</p><p></p><p>If I used strict real-time=game-time I'd have had a party sailing in circles on a ship for 2-and-a-half years and counting. When covid hit and things shut down they were en route to an adventure by ship (about a week's voyage, tops), and that group hasn't resumed yet.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8832362, member: 29398"] Ayup - but I wouldn't do it any other way. Keeping multiple parties somewhat aligned in time is one of the biggest challenges I've had over the years, but it's way more realistic than arbitrarily messing with in-game time. It gets even more daunting when there's the possibility of communication and-or travel between my setting and someone else's also-active setting, as is currently the case, because now two DMs have to at least vaguely keep track of time in relation to each other's setting as well as our own so as to know who arrives/leaves when in which game world. Even downtime is tracked as in-game time as opposed to real time, in part because a party might finish an adventure at the start of a session, spend half the session doing downtime stuff for a few in-game weeks (e.g. training up), and be back in the field by the evening's end. If I used strict real-time=game-time I'd have had a party sailing in circles on a ship for 2-and-a-half years and counting. When covid hit and things shut down they were en route to an adventure by ship (about a week's voyage, tops), and that group hasn't resumed yet. [/QUOTE]
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