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Younger Players Telling Us how Old School Gamers Played
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8833633" data-attributes="member: 30438"><p>It's an important thing to keep in mind, that the vast majority of gamers right now are younger. Totaling up all the players in my gaming groups, other than the one guy that started gaming before I did, and my brother who started at the same time, every single player got their start with 3e or later. Heck, when I include the other groups those players are in, that statistic remains the same. </p><p></p><p></p><p></p><p>Ugh! While I've been recording my own music and vocals for years now, I wouldn't know the first thing about making a YouTube video.</p><p></p><p></p><p></p><p>It also bears mentioning that without a cleric, and sometimes even with, healing back to full HP at higher levels could potentially take weeks or months of in-game time, if you wanted to be a stickler about HP. With a large group of rotating players AND probably rotating characters as well, saying "well, it's been two weeks of real time since Ranulf came back from the dungeon, so you've recovered 14 HP," is a fairly elegant solution to the problem of tracking recovery. It's either that or keeping an in-game calendar. And as someone that once did that in 2e, I can say that I would prefer not to.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8833633, member: 30438"] It's an important thing to keep in mind, that the vast majority of gamers right now are younger. Totaling up all the players in my gaming groups, other than the one guy that started gaming before I did, and my brother who started at the same time, every single player got their start with 3e or later. Heck, when I include the other groups those players are in, that statistic remains the same. Ugh! While I've been recording my own music and vocals for years now, I wouldn't know the first thing about making a YouTube video. It also bears mentioning that without a cleric, and sometimes even with, healing back to full HP at higher levels could potentially take weeks or months of in-game time, if you wanted to be a stickler about HP. With a large group of rotating players AND probably rotating characters as well, saying "well, it's been two weeks of real time since Ranulf came back from the dungeon, so you've recovered 14 HP," is a fairly elegant solution to the problem of tracking recovery. It's either that or keeping an in-game calendar. And as someone that once did that in 2e, I can say that I would prefer not to. [/QUOTE]
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