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<blockquote data-quote="AbdulAlhazred" data-source="post: 8836734" data-attributes="member: 82106"><p>Well, the almost never-used and not used by Gygax, training rule doesn't have a provision for 'stocking up on training', you have to acquire the XP for the next level FIRST, and then you can train. It also requires instructors, though other PCs can presumably fill that role. So, maybe you can and maybe you cannot train. In practice however, nobody used that rule. Or if they tried it, then it got ditched pretty early in the campaign. It really wasn't a workable concept. </p><p></p><p>And I think [USER=29398]@Lanefan[/USER] is hitting on a point, in the real 'old days' play there is no 'The DM tells you what your character does for a week'. NO NO NO. As much as the game gives the DM complete authority over the world and the rules, it equally gives players complete authority over the PCs, and generally even some over friendly NPCs, though that is negotiable (and yes, someone is going to leap in and say 'Charm Person', this is such an edge case, lets ignore it). </p><p></p><p>So, IME, when playing in games where there was a need to produce a 'hiatus' because some different characters needed to cross paths or deconflict, the DM might say "OK, such-and-such amount of time needs to pass, what do you do?" I agree training or at least research and such might be an answer, or a small adventure, or just "we go on a bender for a week." Whatever. I never understood a need or desire for a rule, nor would I have thought that DMs would say things like "Oh, you all left the dungeon" if the adventure stopped in the middle. I mean, MAYBE, if it was helpful and not a big deal, OK. Its all just 'whatever works', that's the original D&D 'rules', whatever the heck works, right now, and with the dice I have in my hand. Pure and simple.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8836734, member: 82106"] Well, the almost never-used and not used by Gygax, training rule doesn't have a provision for 'stocking up on training', you have to acquire the XP for the next level FIRST, and then you can train. It also requires instructors, though other PCs can presumably fill that role. So, maybe you can and maybe you cannot train. In practice however, nobody used that rule. Or if they tried it, then it got ditched pretty early in the campaign. It really wasn't a workable concept. And I think [USER=29398]@Lanefan[/USER] is hitting on a point, in the real 'old days' play there is no 'The DM tells you what your character does for a week'. NO NO NO. As much as the game gives the DM complete authority over the world and the rules, it equally gives players complete authority over the PCs, and generally even some over friendly NPCs, though that is negotiable (and yes, someone is going to leap in and say 'Charm Person', this is such an edge case, lets ignore it). So, IME, when playing in games where there was a need to produce a 'hiatus' because some different characters needed to cross paths or deconflict, the DM might say "OK, such-and-such amount of time needs to pass, what do you do?" I agree training or at least research and such might be an answer, or a small adventure, or just "we go on a bender for a week." Whatever. I never understood a need or desire for a rule, nor would I have thought that DMs would say things like "Oh, you all left the dungeon" if the adventure stopped in the middle. I mean, MAYBE, if it was helpful and not a big deal, OK. Its all just 'whatever works', that's the original D&D 'rules', whatever the heck works, right now, and with the dice I have in my hand. Pure and simple. [/QUOTE]
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