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Younger Players Telling Us how Old School Gamers Played
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<blockquote data-quote="Maxperson" data-source="post: 8839850" data-attributes="member: 23751"><p>Being in the books doesn't mean important to him. These are his own words on how he runs his games.</p><p></p><p>"Whoa, and I have to think hard about those questions. Generally, I just DMed on the fly, so to speak, and didn't use the rules books except for random encounters, monster stats, and treasure.</p><p></p><p>when hand-to-hand fighting occurred I usually did that seat-of-the-pants rules--asking what the character was doing and deciding on the chance for success based on the circumstances.</p><p></p><p>I did not use psionics, generally ignored weapons vs. armor type and weapon speed.</p><p></p><p>When an opponent was helpless I always allowed an immediate kill if of lower level; otherwise a successful hit killed, a "miss" doing double damage anyway.</p><p></p><p>That's about all I can think of</p><p></p><p>Cheers,</p><p>Gary"</p><p></p><p>"To clarify, as the DM I would allow the spell caster to select one specific target, and by so doing nerrow the scope of a sleep sopell to that individual. If ut were used as an area spell, then all characters in the area would be affected up to the spell's maximum, and that includes PCs associated with the casting magic-user. In the example you give, the sleep spell would get the five goblins first, then the three 1st level PCs, and if more than eight could be affected, then the two bugbears.</p><p></p><p>Cheers,</p><p>Gary</p><p></p><p> Happy to be of service!"</p><p></p><p>"We sometimes used the SR system in grappling melees, but most often the Dm simply weighed the situation and ajudicated without all that dice rolling. thus, eight orcs getting the jump on a 4th level fighter would be assumed to overpower him with some loss to themselves--d6 and another die rolll for each KOed in the struggle, a score of 6 indicating killed in action.</p><p></p><p><strong>The more complex system in AD&D was my error</strong>, mainly that of listening to those who wanted combat to be very detailed.</p><p></p><p>You are on target in regards the examples of low-level monsters seeking to come to grips with a strong PC. Eight orcs will likely be slain by a well-armored 4th level fighter unless they use their sheer numbers to overwhelm him."</p><p></p><p>As you can see, he changed a lot of stuff when he ran his games. Further, I bolded where he admitted that a system he included was a mistake to put into the books.</p><p></p><p>Assuming that something in the books was important to him just because it was put into the books would be a mistake.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8839850, member: 23751"] Being in the books doesn't mean important to him. These are his own words on how he runs his games. "Whoa, and I have to think hard about those questions. Generally, I just DMed on the fly, so to speak, and didn't use the rules books except for random encounters, monster stats, and treasure. when hand-to-hand fighting occurred I usually did that seat-of-the-pants rules--asking what the character was doing and deciding on the chance for success based on the circumstances. I did not use psionics, generally ignored weapons vs. armor type and weapon speed. When an opponent was helpless I always allowed an immediate kill if of lower level; otherwise a successful hit killed, a "miss" doing double damage anyway. That's about all I can think of Cheers, Gary" "To clarify, as the DM I would allow the spell caster to select one specific target, and by so doing nerrow the scope of a sleep sopell to that individual. If ut were used as an area spell, then all characters in the area would be affected up to the spell's maximum, and that includes PCs associated with the casting magic-user. In the example you give, the sleep spell would get the five goblins first, then the three 1st level PCs, and if more than eight could be affected, then the two bugbears. Cheers, Gary Happy to be of service!" "We sometimes used the SR system in grappling melees, but most often the Dm simply weighed the situation and ajudicated without all that dice rolling. thus, eight orcs getting the jump on a 4th level fighter would be assumed to overpower him with some loss to themselves--d6 and another die rolll for each KOed in the struggle, a score of 6 indicating killed in action. [B]The more complex system in AD&D was my error[/B], mainly that of listening to those who wanted combat to be very detailed. You are on target in regards the examples of low-level monsters seeking to come to grips with a strong PC. Eight orcs will likely be slain by a well-armored 4th level fighter unless they use their sheer numbers to overwhelm him." As you can see, he changed a lot of stuff when he ran his games. Further, I bolded where he admitted that a system he included was a mistake to put into the books. Assuming that something in the books was important to him just because it was put into the books would be a mistake. [/QUOTE]
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